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Full Discussion: on one line
Top Forums Shell Programming and Scripting on one line Post 302360379 by Scott on Thursday 8th of October 2009 06:45:11 PM
Old 10-08-2009
deleted - poor information

Last edited by Scott; 10-08-2009 at 08:11 PM.. Reason: overcomplication
 

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GLDELETEFRAMEBUFFERS(3G)					   OpenGL Manual					  GLDELETEFRAMEBUFFERS(3G)

NAME
glDeleteFramebuffers - delete framebuffer objects C SPECIFICATION
void glDeleteFramebuffers(GLsizei n, GLuint *framebuffers); PARAMETERS
n Specifies the number of framebuffer objects to be deleted. framebuffers A pointer to an array containing n framebuffer objects to be deleted. DESCRIPTION
glDeleteFramebuffers deletes the n framebuffer objects whose names are stored in the array addressed by framebuffers. The name zero is reserved by the GL and is silently ignored, should it occur in framebuffers, as are other unused names. Once a framebuffer object is deleted, its name is again unused and it has no attachments. If a framebuffer that is currently bound to one or more of the targets GL_DRAW_FRAMEBUFFER or GL_READ_FRAMEBUFFER is deleted, it is as though glBindFramebuffer() had been executed with the corresponding target and framebuffer zero. ERRORS
GL_INVALID_VALUE is generated if n is negative. SEE ALSO
glGenFramebuffers(), glBindFramebuffer(), glCheckFramebufferStatus() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. AUTHORS
opengl.org opengl.org 06/10/2014 GLDELETEFRAMEBUFFERS(3G)
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