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Operating Systems Solaris Unable to understand disk layout and where are the free space Post 302351650 by kumarmani on Wednesday 9th of September 2009 07:44:12 AM
Old 09-09-2009
Thanks Duke!

I removed one of the slice which was used for metadb and run the format -> type-> auto and its appears to be okay, however I am still struggling with disk space and number of slices as its still showing 0,1,2,3,4,5,6,8 and 2 is still not showing the entire disk.

Last edited by DukeNuke2; 09-09-2009 at 08:54 AM..
 

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GLUDISK(3G)															       GLUDISK(3G)

NAME
gluDisk - draw a disk C SPECIFICATION
void gluDisk( GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops ) PARAMETERS
quad Specifies the quadrics object (created with gluNewQuadric). inner Specifies the inner radius of the disk (may be 0). outer Specifies the outer radius of the disk. slices Specifies the number of subdivisions around the z axis. loops Specifies the number of concentric rings about the origin into which the disk is subdivided. DESCRIPTION
gluDisk renders a disk on the z = 0 plane. The disk has a radius of outer, and contains a concentric circular hole with a radius of inner. If inner is 0, then no hole is generated. The disk is subdivided around the z axis into slices (like pizza slices), and also about the z axis into rings (as specified by slices and loops, respectively). With respect to orientation, the +z side of the disk is considered to be "outside" (see gluQuadricOrientation). This means that if the orientation is set to GLU_OUTSIDE, then any normals generated point along the +z axis. Otherwise, they point along the -z axis. If texturing has been turned on (with gluQuadricTexture), texture coordinates are generated linearly such that where r = outer, the value at (r, 0, 0) is (1, 0.5), at (0, r, 0) it is (0.5, 1), at (-r, 0, 0) it is (0, 0.5), and at (0, -r, 0) it is (0.5, 0). SEE ALSO
gluCylinder, gluNewQuadric, gluPartialDisk, gluQuadricOrientation, gluQuadricTexture, gluSphere GLUDISK(3G)
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