09-08-2009
Since you have a spare server to use just in case . . . do a trial run. Recover to that server and bring it up to see if what you did works. You could recover to it, disconnect it from the network, and boot it up. That way you could test without interfering with the running server. I did this with a similar situation I have, and it helped me uncover some complications that I would have to deal with. Your combination is probably somewhat different than mine, so your complications may differ.
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LEARN ABOUT DEBIAN
roar_terminate
roar_exit(3) System Manager's Manual: RoarAudio roar_exit(3)
NAME
roar_exit - let RoarAudio's sound server quit
roar_terminate - let RoarAudio's sound server quit as soon as all clients quit
SYNOPSIS
#include <roaraudio.h>
int roar_exit(struct roar_connection * con);
int roar_terminate(struct roar_connection * con, int terminate);
DESCRIPTION
Ask the sound server to quit.
roar_exit() let the server quit without waiting for any clients. All streams and client connections will be closed cleanly.
roar_terminate() will let the server quit as soon as all clients disconnects and all input streams ended. The listening socket will be
closed. This is useful in case of restarting roard.
PARAMETERS
con An open controll connection to the server.
terminate
Wait for all clients to disconnect and all streams to EOF in case of 1. In case of 0 roar_terminate() is equal to roar_exit().
RETURN VALUE
On success these calls return 0. On error, -1 is returned.
NOTES
Even when the call was successfull you have to use roar_disconnect(3) to disconnect from the server.
EXAMPLES
FIXME
SEE ALSO
roar_disconnect(3), libroar(7), RoarAudio(7).
RoarAudio May 2011 roar_exit(3)