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Operating Systems Linux Ubuntu i am new to opengl , how to work opengl in ubuntu Post 302349714 by Corona688 on Tuesday 1st of September 2009 04:15:20 PM
Old 09-01-2009
It looks like you need qt-dev, or something like qt-dev.

This code will only work with qt by the way, which is wholly unnecessary for OpenGL. It's probably a bad idea in general to tie functionality that has nothing to do with a GUI into a GUI, as it will make it very hard to make the code work anywhere else. You need X and mesa and SDL; write for that and your GL code should work anywhere.

here's a better introduction I think. Took me a while to find it. SDL is nearly everywhere these days, unlike qt.

Last edited by Corona688; 09-01-2009 at 05:20 PM..
 

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SDL::Rect(3)						User Contributed Perl Documentation					      SDL::Rect(3)

NAME
SDL::Rect - raw object for storing rectangular coordinates SYNOPSIS
my $rect = SDL::Rect->new( -height => 4, -width => 40 ); $rect->x(12); # same as $rect->left(12) $rect->y(9); # same as $rect->top(9) DESCRIPTION
"SDL::Rect::new" creates a SDL_Rect structure which is used for specifying regions of pixels for filling, blitting, and updating. These objects make it easy to cut and backfill. By default, x, y, height and width are all set to 0. METHODS The four fields of a rectangle can be set simply by passing a value to the applicable method. These are: x left sets and fetches the x (lefmost) position of the rectangle. y top sets and fetches the y (topmost) position. w width sets and fetches the width of the rectangle (in pixels). h height sets and fetches the height of the rectangle (in pixels). AUTHOR
David J. Goehrig SEE ALSO
perl(1) SDL::Surface(3) perl v5.12.1 2010-07-05 SDL::Rect(3)
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