09-01-2009
It looks like you need qt-dev, or something like qt-dev.
This code will only work with qt by the way, which is wholly unnecessary for OpenGL. It's probably a bad idea in general to tie functionality that has nothing to do with a GUI into a GUI, as it will make it very hard to make the code work anywhere else. You need X and mesa and SDL; write for that and your GL code should work anywhere.
here's a better introduction I think. Took me a while to find it. SDL is nearly everywhere these days, unlike qt.
Last edited by Corona688; 09-01-2009 at 05:20 PM..
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LEARN ABOUT SUSE
sdl::cdrom
SDL::Cdrom(3) User Contributed Perl Documentation SDL::Cdrom(3)
NAME
SDL::Cdrom - a SDL perl extension for managing CD-ROM drives
SYNOPSIS
use SDL::Cdrom;
$cdrom = SDL::Cdrom->new(0);
$cdrom->play();
EXPORTS
o "CD_NUM_DRIVES".
DESCRIPTION
Create a new SDL::Cdrom object. The passed $id is the number of the drive, whereas 0 is the first drive etc.
use SDL::Cdrom;
my $drive => SDL::Cdrom->new($id);
METHODS
CD_NUM_DRIVES()
Returns the number of CD-ROM drives present.
name()
Returns the system dependent name of the CD-ROM device.
status()
Return the status of the drive.
play()
Play a track.
pause()
Pause the playing.
resume()
Resume the playing.
stop()
Stop the playing.
eject()
Eject the medium in the drive.
id()
Return the ID of the drive.
num_tracks()
Return the number of tracks on the medium.
track()
Returns the track description
current()
Return the current played track number.
current_frame()
Return the current frame.
AUTHORS
David J. Goehrig Documentation by Tels <http://bloodgate.com/>.
SEE ALSO
perl SDL::Mixer SDL::App.
perl v5.12.1 2010-07-05 SDL::Cdrom(3)