08-22-2009
network speed
i have first server (sun solaris 5.10) for example X(172.x.x.x)
and i have second server (sun solaris 5.10) for example Y(192.x.x.x)
also we have 3 clients PC (windows XP)(172.x.x.x)
the X server connect to Y server and to clients PC
* who to know the network speed between X and Y
* who to know the network speed between X and clients PC
your help pls
thank you and best regards
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LEARN ABOUT DEBIAN
roar_terminate
roar_exit(3) System Manager's Manual: RoarAudio roar_exit(3)
NAME
roar_exit - let RoarAudio's sound server quit
roar_terminate - let RoarAudio's sound server quit as soon as all clients quit
SYNOPSIS
#include <roaraudio.h>
int roar_exit(struct roar_connection * con);
int roar_terminate(struct roar_connection * con, int terminate);
DESCRIPTION
Ask the sound server to quit.
roar_exit() let the server quit without waiting for any clients. All streams and client connections will be closed cleanly.
roar_terminate() will let the server quit as soon as all clients disconnects and all input streams ended. The listening socket will be
closed. This is useful in case of restarting roard.
PARAMETERS
con An open controll connection to the server.
terminate
Wait for all clients to disconnect and all streams to EOF in case of 1. In case of 0 roar_terminate() is equal to roar_exit().
RETURN VALUE
On success these calls return 0. On error, -1 is returned.
NOTES
Even when the call was successfull you have to use roar_disconnect(3) to disconnect from the server.
EXAMPLES
FIXME
SEE ALSO
roar_disconnect(3), libroar(7), RoarAudio(7).
RoarAudio May 2011 roar_exit(3)