06-24-2009
Quote:
Originally Posted by
akshaykr2
Thanks a lot! I really appreciate your help
---------- Post updated at 05:47 PM ---------- Previous update was at 05:23 PM ----------
What values are assigned to array f[$1]? I understand its indexed by $1 of file opnoise. Or I guess the index does not matter in this case, its just creates an array with all the records in $1 of file opnoise. Am I thinking right? Could you please further explain the meaning of f1[$1].
'f1[$1]' - creates a 'cell' in array 'f1' indexed' by '$1' with no associated value - "we ain't need no st*ing values" in this case.
'f1[$1]' - creates a 'cell' in array 'f1' indexed' by '$1' with no associated value - "we ain't need no st*ing values" in this case.
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LEARN ABOUT MOJAVE
glbindbufferrange
GLBINDBUFFERRANGE(3G) OpenGL 3.3 GLBINDBUFFERRANGE(3G)
NAME
glBindBufferRange - bind a range within a buffer object to an indexed buffer target
C SPECIFICATION
void glBindBufferRange(GLenumtarget, GLuintindex, GLuintbuffer, GLintptroffset, GLsizeiptrsize);
PARAMETERS
target
Specify the target of the bind operation. target must be either GL_TRANSFORM_FEEDBACK_BUFFER or GL_UNIFORM_BUFFER.
index
Specify the index of the binding point within the array specified by target.
buffer
The name of a buffer object to bind to the specified binding point.
offset
The starting offset in basic machine units into the buffer object buffer.
size
The amount of data in machine units that can be read from the buffet object while used as an indexed target.
DESCRIPTION
glBindBufferRange binds a range the buffer object buffer represented by offset and size to the binding point at index index of the array of
targets specified by target. Each target represents an indexed array of buffer binding points, as well as a single general binding point
that can be used by other buffer manipulation functions such as glBindBuffer() or glMapBuffer(). In addition to binding a range of buffer
to the indexed buffer binding target, glBindBufferBase also binds the range to the generic buffer binding point specified by target.
offset specifies the offset in basic machine units into the buffer object buffer and size specifies the amount of data that can be read
from the buffer object while used as an indexed target.
ERRORS
GL_INVALID_ENUM is generated if target is not GL_TRANSFORM_FEEDBACK_BUFFER or GL_UNIFORM_BUFFER.
GL_INVALID_VALUE is generated if index is greater than or equal to the number of target-specific indexed binding points.
GL_INVALID_VALUE is generated if size is less than or equal to zero, or if offset + size is greater than the value of GL_BUFFER_SIZE.
Additional errors may be generated if offset violates any target-specific alignmemt restrictions.
SEE ALSO
glGenBuffers(), glDeleteBuffers(), glBindBuffer(), glBindBufferBase(), glMapBuffer(), glUnmapBuffer(),
COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
OpenGL 3.3 03/08/2011 GLBINDBUFFERRANGE(3G)