Hi,
I have a tab delimited flat file like this: 189 Guide de lutilisateur sur lappel conférence à trois au moyen d'adaptateurs téléphoniques <TABLE><TBODY><TR><TD><DIV class=subheader>La fonction Appel conférence à trois </DIV></TD>
\
<TD><?php print $navTree;?> vous permet de tenir un appel... (4 Replies)
The symbols are \t and \t\t (note: not tab)
If the line starts with \t merge them into a single line upto symbol \t\t
\t\t to end and start new line
I able to join in a single line but not ending at \t\t and I completely confused
help would be appreciated:b::D
Input
\ta tab XXXXXXXXXX
\te... (5 Replies)
Hello,
I have searched forum trying to find a solution to my problem, but could not find anything or I did not understand the examples....
I should say, I am very inexperienced with text processing.
I have a text file with approx 60k lines in it.
I need to merge lines based on the number... (8 Replies)
Hi, I have a bash script and I am looking for a command that will merge specific lines together.
Sample Data:
registration time = 1300890272
Id = 1
setd = 0
tagunt = 26
tagId=6, length=8, value=
tagId=9, length=5, value=
tagId=7, length=2, value=
tagId=16, length=2, value=
tagId=32,... (8 Replies)
Hello Everyone,
I have two files I created in a format similar to the ones found below (character position is important):
File 1:
21 Cat Y N S Y Y N N
FOUR LEGS
TAIL
WHISKERS
30 Dog N N 1 Y Y N N
FOUR LEGS
TAIL
33 Fish Y N 1 Y Y N N
FINS
43 CAR Y N S Y Y N N
WHEELS
DOORS... (7 Replies)
Hi,
I have a requirement to merge multiple lines based on search pattern. The search criteria is : it will search for CONSTRAINT and when it found CONSTRAINT, it will merge all lines to 1 line till it founds blank line.
For Example:
CREATE TABLE "AMS_DISTRIBUTOR_XREF"
(
"SOURCE"... (5 Replies)
Hi,
trying to knock something together to create one line entries based on whether the first word on each line matches a particular value.
eg.
Link,"Name=""Something\something"","Timeout=""1800""",
"Target=""\\thing\thing\thing""","State=""ONLINE""",something,... (0 Replies)
I am trying to merge two lines to one based on some matching condition.
The file is as follows:
Matches filter:
'request ', timestamp, <HTTPFlow
request=<GET:
Matches filter:
'request ', timestamp, <HTTPFlow
request=<GET:
Matches filter:
'request ', timestamp, <HTTPFlow
... (8 Replies)
Hi, I have a large set of data (firewall logs) that I'm trying to summarize. I've been able to write a script to consolidate the ports, now am looking to conslidate even further, based on IP.
Source Destination Type Port
192.168.5.108 192.168.11.12 TCP 1, 2, 3, 4, 5, 15
192.168.5.109... (6 Replies)
Discussion started by: umang2382
6 Replies
LEARN ABOUT SUSE
glshademodel
GLSHADEMODEL(3G)GLSHADEMODEL(3G)NAME
glShadeModel - select flat or smooth shading
C SPECIFICATION
void glShadeModel( GLenum mode )
PARAMETERS
mode Specifies a symbolic value representing a shading technique. Accepted values are GL_FLAT and GL_SMOOTH. The initial value is
GL_SMOOTH.
DESCRIPTION
GL primitives can have either flat or smooth shading. Smooth shading, the default, causes the computed colors of vertices to be interpo-
lated as the primitive is rasterized, typically assigning different colors to each resulting pixel fragment. Flat shading selects the com-
puted color of just one vertex and assigns it to all the pixel fragments generated by rasterizing a single primitive. In either case, the
computed color of a vertex is the result of lighting if lighting is enabled, or it is the current color at the time the vertex was speci-
fied if lighting is disabled.
Flat and smooth shading are indistinguishable for points. Starting when glBegin is issued and counting vertices and primitives from 1, the
GL gives each flat-shaded line segment i the computed color of vertex i+1, its second vertex. Counting similarly from 1, the GL gives each
flat-shaded polygon the computed color of the vertex listed in the following table. This is the last vertex to specify the polygon in all
cases except single polygons, where the first vertex specifies the flat-shaded color.
-------------------------------------
Primitive Type of Polygon i Vertex
-------------------------------------
Single polygon (i==1) 1
Triangle strip i+2
Triangle fan i+2
Independent triangle 3i
Quad strip 2i+2
Independent quad 4i
-------------------------------------
Flat and smooth shading are specified by glShadeModel with mode set to GL_FLAT and GL_SMOOTH, respectively.
ERRORS
GL_INVALID_ENUM is generated if mode is any value other than GL_FLAT or GL_SMOOTH.
GL_INVALID_OPERATION is generated if glShadeModel is executed between the execution of glBegin and the corresponding execution of glEnd.
ASSOCIATED GETS
glGet with argument GL_SHADE_MODEL
SEE ALSO glBegin(3G), glColor(3G), glLight(3G), glLightModel(3G)GLSHADEMODEL(3G)