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Full Discussion: Deal with binary sequences
Top Forums UNIX for Advanced & Expert Users Deal with binary sequences Post 302284640 by Indalecio on Friday 6th of February 2009 02:22:15 AM
Old 02-06-2009
Deal with binary sequences

Hello,
I have come across the necessity for me to deal with binary sequences and I had a few questions.

1- Does any UNIX scripting language provide any tool or command for converting text data to binary sequences? Example of binary sequence: "0x97 0x93 0x85 0x40 0xd5 0xd6 0xd7"

2- If I want to concatenate this one line of binary sequence to a file, do I need to translate it first before using the cat command?

Moving into unknown territory there, I was hoping some of you guys had dealt with similar things at some point. Thanks by advance.
 

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Teeworlds(6)															      Teeworlds(6)

NAME
teeworlds - Teeworlds Client SYNOPSIS
teeworlds ["option value"]... DESCRIPTION
This manual page documents briefly the teeworlds command. teeworlds is the Teeworlds client. It is an online multi-player platform 2D shooter. OPTIONS
(Note that this is not a full list!) bind key command [value] exec configfile connect server:port player_name <string> password <string> logfile <string> cl_cpu_throttle <binary> cl_editor <binary> b_filter_string <string> b_filter_full <binary> b_filter_empty <binary> b_filter_pw <binary> b_filter_ping <binary> b_filter_gametype <integer> b_filter_compatversion <binary> b_sort <integer> b_sort_order <binary> b_max_requests <integer> snd_rate <integer> snd_enable <binary> snd_volume <integer> snd_noactive_mute <binary> gfx_screen_width <integer> gfx_screen_height <integer> gfx_fullscreen <binary> gfx_color_depth <integer> gfx_clear <binary> gfx_vsync <binary> gfx_display_all_modes <binary> gfx_texture_compression <binary> gfx_high_detail <binary> gfx_texture_quality <binary> gfx_fsaa_samples <integer> gfx_refresh_rate <integer> gfx_debug_resizable <binary> inp_mousesens <integer> debug <binary> cl_predict <binary> cl_nameplates <binary> cl_nameplates_always <binary> cl_autoswitch_weapons <binary> cl_showfps <binary> cl_airjumpindicator <binary> cl_threadsoundloading <binary> cl_warning_tuning <binary> cl_mouse_deadzone <integer> cl_mouse_followfactor <integer> cl_mouse_max_distance <integer> cl_motd_time <integer> ed_showkeys <binary> cl_flow <binary> cl_show_welcome <binary> player_user_custom_color <binary> player_color_body <integer> player_color_feet <integer> player_skin <integer> dbg_tuning <binary> ui_page <integer> ui_server_addess <string> ui_scale <integer> ui_color_hue <integer> ui_color_sat <integer> ui_color_lht <integer> ui_color_alpha <integer> SEE ALSO
teeworlds-server(6) AUTHOR
Teeworlds was written by Magnus Auvinen. This manual page was written by Jack "jscinoz" Coulter <jscinoz@gmail.com> for the Debian project (but may be used by others). Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 2 any later version published by the Free Software Foundation. On Debian systems, the complete text of the GNU General Public License can be found in /usr/share/common-licenses/GPL-2. April 14 , 2008 Teeworlds(6)
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