If I understand your question correctly, you want to search for the date in time.out and if it is present, update it with the line from runtime.out or append to time.out, you may try the below code:
This may be easier if you can have newline at the end of time.out file:
hi
i have records in my input file like this
aaa|1234||2bc||rahul|tamilnadu
bba|2234||b4c||bajaj|tamilnadu
what i am expecting is in between two pipes if there is no character it should be replaced with null or 0
so my file will look like this
aaa|1234|null|2bc|0|rahul|tamilnadu... (4 Replies)
Ok, I am brand new to UNIX and I am trying to learn a cross between basic script and database use. I had got some ideas off the net on simple ideas for learning UNIX. I am working on creating a simple phone book program that allows myself to enter our employees from work into a phone book text... (0 Replies)
All,
I am trying to figure out a script to run in windows that will allow me to match on First column in file1 to 8th Column in File2 then
Insert file1 column2 to file2 column4 then create a new file.
File1:
12345 Sam
12346 Bob
12347 Bill
File2:... (1 Reply)
Hi,
I have two files , one file with data file with attributes that need to be sent to another file to generate a predefined format.
Example:
File.txt
AP|{SSHA}VEEg42CNCghUnGhCVg==
APVG3|{SSHA}XK|"password"
AP3|{SSHA}XK|"This is test"
....
etc
---------
test.sh has... (1 Reply)
Hi,
i have 2 input files which are file1.txt and file2.txt. I need to extract data from file1.txt and file2.txt and save it in file3.txt like example below:-
File1.txt
ID scrap1
Name scrap1
start 1
end 10
ID scrap2
Name scrap2
start 11
end ... (4 Replies)
Hi All,
I have two input file and need to generate a CSV file. The existing report just "GREP" the records with the Header and Tailer records with the count of records.
Now i need to split the data into 25 records each in the same CSV file.
id_file (Input file )
227050994
232510151... (4 Replies)
Hi All,
how can i edit my original data and add more data if my 2nd script outputs SUCESS?
ex.
input file:
1.txt
nik,is,the
1script.sh
if 2ndscript.sh output SUCCESS then i'm going to edit my input file and add data best,pogi..
sample outputdata.
nik,is,the,best,pogi
2ndscript.sh... (3 Replies)
Hello,
I have 2 files delimited by "|".
File1:
1|New York
12| Buffalo
599| Syracuse
File2:
56 Kennedy |1
9 Burridge Pl|15
98 BELL ROCK |599
My goal: Is to replace the numerical numbers in "File 2" (second field, not street address) with the corresponding city names from... (2 Replies)
this section of the awk code i have here takes file to work with from the user.
the user specifies the file name from the command line and the file name is assigned to the variable $FLIST
awk 'BEGIN {
while((getline < "'${FLIST}'")>0)
S
FS="\n"; RS="}\n"
}
now, i dont want... (5 Replies)
The below awk improved bu @MadeInGermany, works great as long as the input file has data in it in the below format:
input
chrX 25031028 25031925 chrX:25031028-25031925 ARX 631 18
chrX 25031028 25031925 chrX:25031028-25031925 ARX 632 14... (3 Replies)
Discussion started by: cmccabe
3 Replies
LEARN ABOUT REDHAT
sdl_pixelformat
SDL_PixelFormat(3) SDL API Reference SDL_PixelFormat(3)NAME
SDL_PixelFormat- Stores surface format information
STRUCTURE DEFINITION
typedef struct{
SDL_Palette *palette;
Uint8 BitsPerPixel;
Uint8 BytesPerPixel;
Uint32 Rmask, Gmask, Bmask, Amask;
Uint8 Rshift, Gshift, Bshift, Ashift;
Uint8 Rloss, Gloss, Bloss, Aloss;
Uint32 colorkey;
Uint8 alpha;
} SDL_PixelFormat;
STRUCTURE DATA
palette Pointer to the palette, or NULL if the BitsPerPixel>8
BitsPerPixel The number of bits used to represent each pixel in a surface. Usually 8, 16, 24 or 32.
BytesPerPixel The number of bytes used to represent each pixel in a surface. Usually one to four.
[RGBA]mask Binary mask used to retrieve individual color values
[RGBA]loss Precision loss of each color component (2^[RGBA]loss)
[RGBA]shift Binary left shift of each color component in the pixel value
colorkey Pixel value of transparent pixels
alpha Overall surface alpha value
DESCRIPTION
A SDL_PixelFormat describes the format of the pixel data stored at the pixels field of a SDL_Surface. Every surface stores a SDL_PixelFor-
mat in the format field.
If you wish to do pixel level modifications on a surface, then understanding how SDL stores its color information is essential.
8-bit pixel formats are the easiest to understand. Since its an 8-bit format, we have 8 BitsPerPixel and 1 BytesPerPixel. Since BytesPer-
Pixel is 1, all pixels are represented by a Uint8 which contains an index into palette->colors. So, to determine the color of a pixel in a
8-bit surface: we read the color index from surface->pixels and we use that index to read the SDL_Color structure from surface->for-
mat->palette->colors. Like so:
SDL_Surface *surface;
SDL_PixelFormat *fmt;
SDL_Color *color;
Uint8 index;
.
.
/* Create surface */
.
.
fmt=surface->format;
/* Check the bitdepth of the surface */
if(fmt->BitsPerPixel!=8){
fprintf(stderr, "Not an 8-bit surface.
");
return(-1);
}
/* Lock the surface */
SDL_LockSurface(surface);
/* Get the topleft pixel */
index=*(Uint8 *)surface->pixels;
color=fmt->palette->colors[index];
/* Unlock the surface */
SDL_UnlockSurface(surface);
printf("Pixel Color-> Red: %d, Green: %d, Blue: %d. Index: %d
",
color->r, color->g, color->b, index);
.
.
Pixel formats above 8-bit are an entirely different experience. They are considered to be "TrueColor" formats and the color information is
stored in the pixels themselves, not in a palette. The mask, shift and loss fields tell us how the color information is encoded. The mask
fields allow us to isolate each color component, the shift fields tell us the number of bits to the right of each component in the pixel
value and the loss fields tell us the number of bits lost from each component when packing 8-bit color component in a pixel.
/* Extracting color components from a 32-bit color value */
SDL_PixelFormat *fmt;
SDL_Surface *surface;
Uint32 temp, pixel;
Uint8 red, green, blue, alpha;
.
.
.
fmt=surface->format;
SDL_LockSurface(surface);
pixel=*((Uint32*)surface->pixels);
SDL_UnlockSurface(surface);
/* Get Red component */
temp=pixel&fmt->Rmask; /* Isolate red component */
temp=temp>>fmt->Rshift;/* Shift it down to 8-bit */
temp=temp<<fmt->Rloss; /* Expand to a full 8-bit number */
red=(Uint8)temp;
/* Get Green component */
temp=pixel&fmt->Gmask; /* Isolate green component */
temp=temp>>fmt->Gshift;/* Shift it down to 8-bit */
temp=temp<<fmt->Gloss; /* Expand to a full 8-bit number */
green=(Uint8)temp;
/* Get Blue component */
temp=pixel&fmt->Bmask; /* Isolate blue component */
temp=temp>>fmt->Bshift;/* Shift it down to 8-bit */
temp=temp<<fmt->Bloss; /* Expand to a full 8-bit number */
blue=(Uint8)temp;
/* Get Alpha component */
temp=pixel&fmt->Amask; /* Isolate alpha component */
temp=temp>>fmt->Ashift;/* Shift it down to 8-bit */
temp=temp<<fmt->Aloss; /* Expand to a full 8-bit number */
alpha=(Uint8)temp;
printf("Pixel Color -> R: %d, G: %d, B: %d, A: %d
", red, green, blue, alpha);
.
.
.
SEE ALSO
SDL_Surface, SDL_MapRGB
SDL Tue 11 Sep 2001, 23:01 SDL_PixelFormat(3)