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Top Forums Programming How to read flags from mode_t type? Post 302264839 by shamrock on Friday 5th of December 2008 03:02:44 AM
Old 12-05-2008
Quote:
Originally Posted by pallak7
I think I may have it figured out. Is this correct:
Code:
if((perms->st_mode & S_IRWXO) && S_IROTH != 1) then return an error

to check if a file is world-readable and return an error if it's not? That's really the only permission I care about.
If you care only about world-writeable files then and'ing with S_IWOTH is all you need...
Code:
if (!(perms->st_mode & S_IWOTH))
        return (error if file is not world-writeable);

 

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BVRML(3pm)						User Contributed Perl Documentation						BVRML(3pm)

NAME
XRacer::BVRML - Parser for a tiny subset of VRML generated by Blender SYNOPSIS
use XRacer::BVRML; DESCRIPTION
This is a parser for a tiny subset of VRML generated by Blender, so called Blender-VRML or BVRML. In fact, this parser is by no means guaranteed to be able to parse everything that Blender could generate. I will add parsing capability to it as I see the need. "XRacer::BVRML" parses a Blender VRML file, and stores it in an internal world representation, which can be inspected and manipulated. "XRacer::BVRML" can also write out a C function containing GL commands which render this world object, and this function can then be used inside an XRacer track or craft file. CLASS METHODS
$world = XRacer::BVRML->parse ($filename [, $world]); This function parses a BVRML file called $filename, and generates a $world object. If the second optional $world parameter is given, then the BVRML file is parsed and the results are merged with the existing $world object. If the parsing fails, then this function will print an error message and return "undef". WORLD OBJECT METHODS
$nr_vertices = $world->nr_vertices; Return the total number of vertices in the world. $nr_faces = $world->nr_faces; Return the total number of faces in the world. @vertices = $world->vertices; Aggregate all vertices in the world, and return it as a list. @faces = $world->faces; Aggregate all faces in the world, and return it as a list. ($smallest_x, $largest_x, $smallest_y, $largest_y, $smallest_z, $largest_z) = $world->bbox; Return the bounding box (or bounding cuboid, to be more precise) of this world. $world->write_display_function ([name => $function_name,] [filehandle => $filehandle,] [decl => $decl]); Write out a C function containing GL calls which, when invoked, will display this world object. The C function is called $function_name and will be written to the file specified by the $filehandle. The function will be declared as "void function_name (void)" unless the $decl parameter is given, which gives the return declaration. The C function is suitable for directly linking into XRacer craft and track files. However, it requires some support. In particular, you will need to include the header file GL/gl.h, and probably xracer.h before the function. AUTHOR
Richard W.M. Jones, <rich@annexia.org> COPYRIGHT
XRacer is copyright (C) 1999-2000 Richard W.M. Jones (rich@annexia.org) and other contributors listed in the AUTHORS file. SEE ALSO
perl(1), xracer(6). perl v5.14.2 2000-01-07 BVRML(3pm)
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