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Full Discussion: Making things run faster
Top Forums UNIX for Advanced & Expert Users Making things run faster Post 302248404 by Legend986 on Friday 17th of October 2008 02:05:51 PM
Old 10-17-2008
Hmm... that's an interesting idea! Smilie I'd love to try that out... Actually by the time I woke up, it was able to process some 1 TB (so that makes it 7 hours). I don't know how to formally write down the whole thing but I'll try:

Total Data Size: 2.2 TB (currently handling around 1TB though)
Special Info: The formats of the data were slightly different. There were a total of four data sets (lets call them DS):
DS1 & DS2: Format 1
  • Size of DS1: 556G RAW
  • Size of DS2: 105G Gzip Compressed

DS3 & DS4: Format 2
  • Size of DS3: 157G RAW
  • Size of DS4: 109G RAW

Further, there were two other tasks (extracting a 36G archive and copying some 10G worth data) running handled by a different processor (another computer in fact) on the disk of this main computer.

Tasks running Simultaneously:
  • Parsing DS1, DS2, DS3, DS4 and writing the result onto disk again
  • Extracting an archive on the same disk using a different computer on which the disk is mounted as a remote drive
  • Copying the gzipped files back into the main computer(if anyone has seen my other threads, yes, in fact these were the huge archives I was talking about converting into individual smaller archives Smilie )

As of now, I have finished parsing DS1, DS2, DS3 and DS4 but I am left with extracting the huge archives and then parsing the last DS5 which will be around 1.7TB uncompressed. I will perhaps run the optimization then.

Thanks for the advice and looking forward for a post from you.
 

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play_sample(3alleg4)						  Allegro manual					      play_sample(3alleg4)

NAME
play_sample - Plays a sample. Allegro game programming library. SYNOPSIS
#include <allegro.h> int play_sample(const SAMPLE *spl, int vol, int pan, int freq, int loop); DESCRIPTION
Triggers a sample at the specified volume, pan position, and frequency. The parameters `vol' and `pan' range from 0 (min/left) to 255 (max/right). Frequency is relative rather than absolute: 1000 represents the frequency that the sample was recorded at, 2000 is twice this, etc. If `loop' is not zero, the sample will repeat until you call stop_sample(), and can be manipulated while it is playing by call- ing adjust_sample(). Example: /* Scream from the left speaker, twice the freq. */ int sound = play_sample(scream, 255, 0, 2000, 0); RETURN VALUE
Returns the voice number that was allocated for the sample or negative if no voices were available. SEE ALSO
install_sound(3alleg4), load_sample(3alleg4), adjust_sample(3alleg4), stop_sample(3alleg4), exsample(3alleg4), exsprite(3alleg4) Allegro version 4.4.2 play_sample(3alleg4)
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