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Full Discussion: Do You Play Video Games?
The Lounge What is on Your Mind? Do You Play Video Games? Post 302220497 by Annihilannic on Friday 1st of August 2008 02:05:47 AM
Old 08-01-2008
Quote:
Originally Posted by Smiling Dragon
From there, I moved through Star Control (1 then 2), Dune 2, Alone in the Dark, Syndicate, XCom (aka UFO: Enemy Unknown), C&C, Red Alert, Tie Fighter, Warcraft 2, Halflife (and the Natural Selection Mod for it), Blood, ReVolt, Carmageddon, Colobot (programming meets space exploration !!!) and Homeworld Cataclisym (sp?).
Fond memories indeed!! I've never since had that amazing feeling of exploring space that Star Control 2 gave me... brilliant game, and the wacky music was brilliant. Add to that the original Prince of Persia and Another World, and all of the LucasArts adventure games... *sigh* where have games with that kind of content gone?

Quote:
Originally Posted by Smiling Dragon
Oh for more time eh? Smilie
Too right! I've just (finally) completed Doom 3, a bit too chlaustrophobic for my liking - what happened to the open spaces? I guess breathing on Mars would be an issue! I love MMORPG but just don't have the time to commit, Eve would be one on the top of my list if I was to play. I'm consoling myself with Freelancer, which is fun so far.

Dungeon Siege 1, LOA and 2 were excellent. Amazingly I have never played Diablo 2, loaded it up recently and it looks and feels so gumby... I guess I *might* see past that.

Anyway.. I've been having the 'unable to submit score' problem with Lunar Lander, also it just seems to go around a loop of the first 3 screens (i.e. goes back to the beginning when you land on the final glowing landing pad), is that what's supposed to happen??
 

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SNAKE(6)							   Games Manual 							  SNAKE(6)

NAME
snake, snscore - display chase game SYNOPSIS
/usr/games/snake [ -wn ] [ -ln ] /usr/games/snscore DESCRIPTION
Snake is a display-based game which must be played on a CRT terminal from among those supported by vi(1). The object of the game is to make as much money as possible without getting eaten by the snake. The -l and -w options allow you to specify the length and width of the field. By default the entire screen (except for the last column) is used. You are represented on the screen by an I. The snake is 6 squares long and is represented by S's. The money is $, and an exit is #. Your score is posted in the upper left hand corner. You can move around using the same conventions as vi(1), the h, j, k, and l keys work, as do the arrow keys. Other possibilities include: sefc These keys are like hjkl but form a directed pad around the d key. HJKL These keys move you all the way in the indicated direction to the same row or column as the money. This does not let you jump away from the snake, but rather saves you from having to type a key repeatedly. The snake still gets all his turns. SEFC Likewise for the upper case versions on the left. ATPB These keys move you to the four edges of the screen. Their position on the keyboard is the mnemonic, e.g. P is at the far right of the keyboard. x This lets you quit the game at any time. p Points in a direction you might want to go. w Space warp to get out of tight squeezes, at a price. ! Shell escape ^Z Suspend the snake game, on systems which support it. Otherwise an interactive shell is started up. To earn money, move to the same square the money is on. A new $ will appear when you earn the current one. As you get richer, the snake gets hungrier. To leave the game, move to the exit (#). A record is kept of the personal best score of each player. Scores are only counted if you leave at the exit, getting eaten by the snake is worth nothing. As in pinball, matching the last digit of your score to the number which appears after the game is worth a bonus. To see who wastes time playing snake, run /usr/games/snscore . FILES
/usr/games/lib/snakerawscores database of personal bests /usr/games/lib/snake.log log of games played /usr/games/busy program to determine if system too busy BUGS
When playing on a small screen, it's hard to tell when you hit the edge of the screen. The scoring function takes into account the size of the screen. A perfect function to do this equitably has not been devised. 4th Berkeley Distribution May 20, 1985 SNAKE(6)
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