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Full Discussion: Backup Index
Special Forums Hardware Filesystems, Disks and Memory Backup Index Post 302209558 by Newb101 on Friday 27th of June 2008 10:37:01 AM
Old 06-27-2008
Quote:
Originally Posted by macgre_r
Hi all,

I am using Legato networker for my backups, I need to restore some data from 2001.
When doing an inventory on the tape is picks up the label but under pool it says "not in media index".
When doing: nsrck -t 01Jan2002 -L7 i get the following:
nsrck: checking index for '$client'
nsrck: The file index for client '$client' will be recovered.
nsrck: can't find a full index backup for '$client', will attempt to recover as much as possible
nsrck: The index recovery for '$client' failed.
nsrck: File index error: can't find index backups for '$client on server '$client'

How do recover the index from then so I can read the tapes?

Many thanks.

It looks as though the Date format is incorrect. Try Using:

# sudo nsrck -L7 -t (mm/dd/yy) (client server)
nsrck: checking index for '$server'
nsrck: The file index for client '$server' will be recovered.
nsrck: Recovering index savesets of '$server' from 'MASTER'
Recover completion time: Tue Sep 23 11:24:56 2003
nsrck: completed recovery of index for client '$server'

nsrck: /nsr/index/$server contains 1966002 records occupying 338 MB
 

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GLENABLEVERTEXATTRIB(3G)					    OpenGL 3.3						  GLENABLEVERTEXATTRIB(3G)

NAME
glEnableVertexAttribArray, glDisableVertexAttribArray - Enable or disable a generic vertex attribute array C SPECIFICATION
void glEnableVertexAttribArray(GLuint index); void glDisableVertexAttribArray(GLuint index); PARAMETERS
index Specifies the index of the generic vertex attribute to be enabled or disabled. DESCRIPTION
glEnableVertexAttribArray enables the generic vertex attribute array specified by index. glDisableVertexAttribArray disables the generic vertex attribute array specified by index. By default, all client-side capabilities are disabled, including all generic vertex attribute arrays. If enabled, the values in the generic vertex attribute array will be accessed and used for rendering when calls are made to vertex array commands such as glDrawArrays(), glDrawElements(), glDrawRangeElements(), glMultiDrawElements(), or glMultiDrawArrays(). ERRORS
GL_INVALID_VALUE is generated if index is greater than or equal to GL_MAX_VERTEX_ATTRIBS. ASSOCIATED GETS
glGet() with argument GL_MAX_VERTEX_ATTRIBS glGetVertexAttrib() with arguments index and GL_VERTEX_ATTRIB_ARRAY_ENABLED glGetVertexAttribPointerv() with arguments index and GL_VERTEX_ATTRIB_ARRAY_POINTER SEE ALSO
glBindAttribLocation(), glDrawArrays(), glDrawElements(), glDrawRangeElements(), glMultiDrawElements(), glVertexAttrib(), glVertexAttribPointer() COPYRIGHT
Copyright (C) 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. OpenGL 3.3 03/08/2011 GLENABLEVERTEXATTRIB(3G)
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