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Full Discussion: Port num incrementing
Top Forums Shell Programming and Scripting Port num incrementing Post 302200195 by coolkid on Wednesday 28th of May 2008 05:51:59 PM
Old 05-28-2008
Bug

Gotcha.....it is working good..Thanks a lot pal.Smilie
 

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create_color_table(3alleg4)					  Allegro manual				       create_color_table(3alleg4)

NAME
create_color_table - Fills a color mapping table for customised effects. Allegro game programming library. SYNOPSIS
#include <allegro.h> void create_color_table(COLOR_MAP *table, const PALETTE pal, void (*blend)(PALETTE pal, int x, int y, RGB *rgb), void (*callback)(int pos)); DESCRIPTION
Fills the specified color mapping table with lookup data for doing customised effects with the specified palette, calling the blend func- tion to determine the results of each color combination. Your blend routine will be passed a pointer to the palette and the two indices of the colors which are to be combined, and should fill in the RGB structure with the desired result in 0-63 format. Allegro will then search the palette for the closest match to the RGB color that you requested, so it doesn't matter if the palette has no exact match for this color. If the callback function is not NULL, it will be called 256 times during the calculation, allowing you to display a progress indicator. Example: COLOR_MAP greyscale_table; ... void return_grey_color(const PALETTE pal, int x, int y, RGB *rgb) { ... } ... /* Build a color lookup table for greyscale effect. */ create_color_table(&greyscale_table, pal, return_grey_color, NULL); SEE ALSO
color_map(3alleg4), create_light_table(3alleg4), create_trans_table(3alleg4), create_blender_table(3alleg4), draw_trans_sprite(3alleg4), draw_lit_sprite(3alleg4), draw_gouraud_sprite(3alleg4), rgb_map(3alleg4), excolmap(3alleg4) Allegro version 4.4.2 create_color_table(3alleg4)
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