Sponsored Content
Top Forums UNIX for Advanced & Expert Users HOW to create UDP Concurrent Server Post 302187910 by ramen_noodle on Tuesday 22nd of April 2008 08:30:59 AM
Old 04-22-2008
Dude..seriously...you can't maintain the code or produce it without understanding the mechanics. Buy the book...read it and use it. I'm sure google is available as well.
If you have specific questions then I'm sure people will help..otherwise this is nonsense and a waste of my time.
 

10 More Discussions You Might Find Interesting

1. IP Networking

concurrent udp server

Just like concurrent tcp server, anyone know how to design the concurrent udp server with the thread? it's best to give some basic examples,thanks (0 Replies)
Discussion started by: Frank2004
0 Replies

2. Programming

Print server via UDP

Hello, I would like to ask you for a help. I need to program in C print server which is based on connectionless protocol UDP. The problem is that I am not experienced in programming network applications, I can help myself with some other answered questions on this forum about network apps in C,... (1 Reply)
Discussion started by: samciz
1 Replies

3. UNIX for Dummies Questions & Answers

How can I check UDP connection to other server?

Hi, My network dep. telles me that they have opened the FW but my application still can not get through to other server. If it was TCP I could simply test it myself with "telnet", but how can I check it when the connection is UDP? Tnx (1 Reply)
Discussion started by: mehrdad68
1 Replies

4. UNIX for Dummies Questions & Answers

UDP server on Solaris 9

So I am attempting to implement a UDP server on an older Solaris 9 box; the server will be handling packets at a rate of about 12/sec and will be constructing acknowledgment messages on the fly. I've found snippets of sample code here and there on the net... should I be writing this from scratch... (1 Reply)
Discussion started by: allbread
1 Replies

5. Programming

Concurrent TCP client/server

I made a program and now I need to make it concurrent. Can someone pls help me do this ? The code is this: #include <sys/types.h> #include <sys/socket.h> #include <sys/time.h> #include <netinet/in.h> #include <errno.h> #include <unistd.h> #include <stdio.h> #include <string.h>... (4 Replies)
Discussion started by: Johnny22
4 Replies

6. Programming

Unable to create a UDP client from thread?

I try to initial a UDP client from threading, but it doesn't work? why? These codes from the textbook #define ECHOMAX 255 /* Longest string to echo */ #define TIMEOUT_SECS 2 /* Seconds between retransmits */ #define MAXTRIES 5 /* Tries before giving up */... (3 Replies)
Discussion started by: sehang
3 Replies

7. IP Networking

How to create a multi-chat server using UDP?

Hifriends I have a doubt . how to create a multi-chat server using UDP which can run on MAC systems.. Thank u in advance (3 Replies)
Discussion started by: babbu25
3 Replies

8. UNIX for Advanced & Expert Users

Problem with simple concurrent server example

hi all my problem is i have programmed a server to accept multiple clients through concurrent server approach https://lh3.googleusercontent.com/-hg-TSMdDj1k/UG5R7iICXaI/AAAAAAAAC5M/23_NnU5kH94/s800/concserver.png but when i try to execute the binding and connection accept works fine but the... (1 Reply)
Discussion started by: shyam.sunder91
1 Replies

9. Programming

Clients - Server ( UDP )

Hello, I have a question: I want to create a n client to one server connection. This is the client-server algorithm. Enybody help to make the changes? (0 Replies)
Discussion started by: MaHmur
0 Replies

10. AIX

Difference between concurrent and enhanced concurrent VG

Hi, What are the differences between concurrent and enhanced concurrent VGs.? Any advantages of enhanced concurrent VG over normal concurrent vg Regards, Siva (2 Replies)
Discussion started by: ksgnathan
2 Replies
gravitation(6)							       Games							    gravitation(6)

NAME
gravitation - a game about mania, melancholia, and the creative process. SYNOPSIS
gravitation DESCRIPTION
Gravitation is a video game written by Jason Rohrer about the creative process and the interaction between the creative process and life. Gravitation is an art game. As a result, some people love it and some people hate it. Check out the links to places it has been discussed on the website for some of the reactions. The mechanics of the game are fairly simple. Your "score" is related to the amount of "projects" you complete. To complete a project, first you need to discover and idea. In the game ideas are represented by blue stars and located in the maze above your initial position. To get to the maze, you can either wait till you feel inspired to jump that far, or you can play with your daughter and be inspired more quickly. Once you find an idea, it will fall to earth (so to speak), and you now need to "complete" the project by pushing the fallen star (now a white cube) into the fireplace. The game mechanics allow for myriad situations and exploring them can be an interesting experience. The most interesting part about this game is the emotions it evokes within the player of the game. The ultra-low-res pixel art helps here, by not being too distracting and by leaving plenty room for viewer interpretation. Gravitation is the follow-up to Passage, another art game by Jason Rohrer. USAGE
Gravitation has no command-line options. The left and right arrow keys move left and right. The spacebar is used to jump. Hold for higher jumps. The Esc key is used to quit the game. The game resolution and use of fullscreen or a window can be set by editing the files in /etc/gravitation. SEE ALSO
The website and discussion: http://hcsoftware.sourceforge.net/gravitation/ The game creators statement: http://hcsoftware.sourceforge.net/gravitation/statement.html March 2008 gravitation(6)
All times are GMT -4. The time now is 07:10 PM.
Unix & Linux Forums Content Copyright 1993-2022. All Rights Reserved.
Privacy Policy