Sponsored Content
Full Discussion: Implementing the Event Cloud
Special Forums News, Links, Events and Announcements Complex Event Processing RSS News Implementing the Event Cloud Post 302184847 by Linux Bot on Sunday 13th of April 2008 10:10:32 AM
Old 04-13-2008
Implementing the Event Cloud

Greg Reemler
Sun, 13 Apr 2008 14:01:56 +0000

In his post, Cloudy Thinking, Marc Adler asks how to implement the event cloud.
As a reminder, we*process event clouds;*we don’t implement them. * Event clouds simply exist, independent of our desire to process and extract meaningful information from the event cloud.
For example, there are many voices in a crowded*stadium* These voices make up the “sound cloud” (or maybe you prefer the term “voice cloud”), in a manner of speaking.** The “trick” is to have the processing capability to listen to the “sound cloud” and detect opportunities and threats in real-time.** So, in theory, we might call this “complex sound processing”.
Events exists.
The stated*goal of CEP is to*process event clouds in order to detect opportunities and threats in the business world, in real-time.
We don’t “implement” the event cloud because the events exist independent of our capability to process the cloud and extract meaningful and actionable situational knowledge*from the cloud.
However, event clouds are represented as POSETS.* This is directly from the CEP literature.
*
Image Image Image Image Image Image Image Image


Source...
 

2 More Discussions You Might Find Interesting

1. Virtualization and Cloud Computing

Event Cloud Computing - IBM Turning Data Centers Into ?Computing Cloud?

Tim Bass Thu, 15 Nov 2007 23:55:07 +0000 *I predict we may experience less*debates*on the use of the term “event cloud”*related to*CEP in the future, now that both IBM and Google* have made announcements about “cloud computing” and “computing cloud”, IBM Turning Data Centers Into ‘Computing... (0 Replies)
Discussion started by: Linux Bot
0 Replies

2. Virtualization and Cloud Computing

Cloud Event Processing vs Event Cloud Processing?

vincent 01-20-2009 05:51 AM Interesting to see the huge interest in Cloud Computing. David Luckham’s complexevents.com just referenced one of several recent Infoworld articles and blogs that attempt to define the term. Another compares the buzz to past excitements - remember Application Service... (0 Replies)
Discussion started by: Linux Bot
0 Replies
GAMECLOCK(6)							   Games Manual 						      GAMECLOCK(6)

NAME
gameclock - a simple game clock SYNOPSIS
gameclock DESCRIPTION
This manual page documents briefly the gameclock command. gameclock is a simple application designed to track the time spent thinking by the players during a chess game. Various ways of tracking time are supported, with only `countdown' (aka `blitz') and `fisher' for now. The graphical interface is keyboard driven and is intended to be minimal and simple. The code is made to be extensible to other game types. OPTIONS
These programs follow the usual GNU command line syntax, with long options starting with two dashes (--). A summary of options is included below. -h, --help Show summary of options. This includes the program's version and license. -v, --verbose Show progress information to standard output. More `-v' will display more information: timestamps then game state engine. -f, --fullscreen Start the application in fullscreen mode. KEYBINDINGS
Most of the interface is keyboard-driven, apart from the initial clock and game configuration. space start the game / end turn shift keys end the turn, but only for the appropriate side (left or right side) p pause game control-r, escape reset game - this resets all counters and clocks to the initial configuration, use this to restart the game. f toggle the fullscreen mode control-q quit application SEE ALSO
xboard(1), http://gnomecoder.wordpress.com/chessclock/. AUTHOR
gameclock was written by Antoine Beaupre. August 13, 2008 GAMECLOCK(6)
All times are GMT -4. The time now is 02:21 AM.
Unix & Linux Forums Content Copyright 1993-2022. All Rights Reserved.
Privacy Policy