03-23-2008
But you can't do that in a pipeline.
Another makeshift solution would be to invoke a subshell and have it somehow smuggle out the exit status to a dedicated file descriptor. I don't think we want to go there, though.
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LEARN ABOUT DEBIAN
glactiveshaderprogram
GLACTIVESHADERPROGRA(3G) [FIXME: manual] GLACTIVESHADERPROGRA(3G)
NAME
glActiveShaderProgram - set the active program object for a program pipeline object
C SPECIFICATION
void glActiveShaderProgram(GLuint pipeline, GLuint program);
PARAMETERS
pipeline
Specifies the program pipeline object to set the active program object for.
program
Specifies the program object to set as the active program pipeline object pipeline.
DESCRIPTION
glActiveShaderProgram sets the linked program named by program to be the active program for the program pipeline object pipeline. The
active program in the active program pipeline object is the target of calls to glUniform() when no program has been made current through a
call to glUseProgram().
ERRORS
GL_INVALID_OPERATION is generated if pipeline is not a name previously returned from a call to glGenProgramPipelines() or if such a name
has been deleted by a call to glDeleteProgramPipelines().
GL_INVALID_OPERATION is generated if program refers to a program object that has not been successfully linked.
SEE ALSO
glGenProgramPipelines(), glDeleteProgramPipelines(), glIsProgramPipeline(), glUseProgram(), glUniform()
COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
[FIXME: source] 05/30/2012 GLACTIVESHADERPROGRA(3G)