Hi all,
I've a problem with oracle10.1.0.2 installation on Solaris 10 (I already know this is possible) but when I run "./runInstaller" command from CD I read "syntax error at line 2" followed by several lines (ex. \200\201\203\206...ect).
Can you help me please? It is very urgent! (19 Replies)
Hi All,
I have written a korn script (code pasted below). It is giving the error while debugging "new.sh: syntax error at line 62: `end of file' unexpected".
I have re-written the whole code in VI and explored all help related to this error on this Unix forum and tried it. Somehow, I could... (7 Replies)
I have written a shell script to Automatically FTP a file. The script runs fine when doing it manually but when I schedule it using a crontab it gives me an error.
.
.
.
echo "-----------------Starting File FTP---------------------" >> $PROS_LOAD_LOG
echo "open X.XX.XX.XXX" >>... (13 Replies)
Help please! :confused:
I have the following error with the following file and the emails are not arriving to the email, any idea please?
ERROR: ./launch_full_backup.sh: Syntax error at line 28 : `else' is not expected.
FECHA=`date +%d%m%y%H%M`... (2 Replies)
I am able to 'Make' some of projects's modules using GNU's make except one where it throws me the following error
gmake -f Makefile
/bin/sh: syntax error at line 1: `if' unexpected
gmake: *** Error 2
I am sure it has nothing to do with the Makefile as there is no 'if' in the first... (1 Reply)
Hi All
I am quite new to Unix. Following is a shell script that i have written and getting the subject mentioned error.
#!/bin/ksh
#-------------------------------------------------------------------------
# File: ang_stdnld.ksh
#
# Desc: UNIX shell script to extract Store information.... (3 Replies)
Hi ,
I Have Written A Simple Script To Check Greatest Of '2' Number When Execuating The Script I Am Getting The Below Error
SP11: if:not found
SP11: line 4:syntax error at line 5:'then' unexpexted
And The Program I Have Wrriten For This
#!bin/ksh
echo "Enter Two Numbers"... (3 Replies)
Hi,
I am getting an wired error.... the script is running fine when i run it manually... but the same when i try to run in nohup mode, i am getting error
if
Error:
syntax error at line 24: `(' unexpected
The above if is the 24th line!!! I dont understand the error... (4 Replies)
first of all I thought the argument DONE is necessary for all scripts that have or begin with do statements which I have on my script, However, I still don't completely understand why I am receiving an error I tried adding another done argument statement but didn't do any good.
I appreciate... (3 Replies)
function user {
sqlplus primeit@$ORACLE_SID/primeit <<EOF
select user_name from test;
EOF
}
function gen {
genpwdfile dec -in $1 -out $2
echo $1
echo $2
}
function reset {
sqlplus primeit@$ORACLE_SID/primeit... (7 Replies)
Discussion started by: ripudaman.singh
7 Replies
LEARN ABOUT MOJAVE
glutidlefunc
glutIdleFunc(3GLUT) GLUT glutIdleFunc(3GLUT)NAME
glutIdleFunc - sets the global idle callback.
SYNTAX
#include <GLUT/glut.h>
void glutIdleFunc(void (*func)(void));
ARGUMENTS
func The new idle callback function.
DESCRIPTION
glutIdleFunc sets the global idle callback to be func so a GLUT program can perform background processing tasks or continuous animation
when window system events are not being received. If enabled, the idle callback is continuously called when events are not being received.
The callback routine has no parameters. The current window and current menu will not be changed before the idle callback. Programs with
multiple windows and/or menus should explicitly set the current window and/or current menu and not rely on its current setting.
The amount of computation and rendering done in an idle callback should be minimized to avoid affecting the program's interactive response.
In general, not more than a single frame of rendering should be done in an idle callback.
Passing NULL to glutIdleFunc disables the generation of the idle callback.
EXAMPLE
A typical idle callback to animate a window might look like:
void
idle(void)
{
time += 0.05;
glutSetWindow(window);
glutPostRedisplay();
}
Notice how the idle callback does not do any actual drawing; it only advances the time scene state global variable. That is left to the
window's display callback which will be triggered by the call to glutPostRedisplay.
If you use the idle callback for animation, you should be sure to stop rendering when the window is not visible. This is easy to set up
with a visibility callback. For example:
void
visible(int vis)
{
if (vis == GLUT_VISIBLE)
glutIdleFunc(idle);
else
glutIdleFunc(NULL);
}
If you do use the idle callback for animation, one thing you should not do is setup the idle callback before calling glutMainLoop. It is
much better to use the visibility callback to install idle callback when the window first becomes visible on the screen.
SEE ALSO
glutTimerFunc, glutVisibilityFunc
AUTHOR
Mark J. Kilgard (mjk@nvidia.com)
GLUT 3.7 glutIdleFunc(3GLUT)