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Top Forums Programming Shell Implementation not working correctly Post 302144411 by porter on Thursday 8th of November 2007 01:57:15 AM
Old 11-08-2007
Quote:
Originally Posted by AirBronto
Just look at the pics and think about it and you will get it.
Perhaps, but the difference between you and me is I have a working pipeline from your code with that small change.

Code:
$ uname -a
SunOS foobar 5.7 Generic_106541-08 sun4c sparc SUNW,Sun_4_50
$ /usr/local/bin/gcc ab.c -o ab
$ echo "fred" | ./ab
fdout=6,fdin=5
pid=274,tmpin=3,tmpout=4
fdout=6,fdin=5
pid=275,tmpin=3,tmpout=4
0+1 records in
0+1 records out
0+1 records in
0+1 records out
fdout=6,fdin=5
pid=276,tmpin=3,tmpout=4
0+1 records in
0+1 records out
pid=277,tmpin=3,tmpout=4
fred
0+1 records in
0+1 records out

and the complete source should look very familiar....

Code:
#include <sys/types.h>
#include <sys/stat.h>
#include <sys/wait.h>
#include <stdio.h>
#include <unistd.h>
#include <errno.h>
#include <stdlib.h>
#include <fcntl.h>

struct cmd
{
  char **_arguments;
};

char *args[]={
	"dd",NULL,
	"dd",NULL,
	"dd",NULL,
	"dd",NULL
};

struct cmd cmdList[]={
	{args+0},
	{args+2},
	{args+4},
	{args+6}
};

struct cmd *_simpleCommands[]={
	cmdList+0,
	cmdList+1,
	cmdList+2,
	cmdList+3
};

char *_inputFile;
char *_outFile;

int main(int argc,char **argv)
{
int _background=0;
int _numberOfSimpleCommands=(sizeof(cmdList)
									/sizeof(cmdList[0]));
	int tmpin=dup(0);
	int tmpout=dup(1);
	int ret=-1;
	int fdout=-1;
	int fdin=-1;
	int i;
	int rc=0;

	if(_inputFile)
	{
	   fdin = open(_inputFile, O_RDONLY | O_CREAT, S_IREAD | S_IWRITE);
	}
	else
	{
	   fdin=dup(tmpin);
	}

	for (i = 0; i < _numberOfSimpleCommands; i++)
	{
	   rc=dup2(fdin, 0); if (rc==-1) perror("dup2(fdin)");
	   close(fdin); fdin=-1;

	   if(i == _numberOfSimpleCommands-1) 
	   {
	      if(_outFile)
	      {
	         fdout=open(_outFile, O_WRONLY | O_CREAT, S_IREAD | S_IWRITE);
	      }
	      else
	      {  
	         fdout=dup(tmpout);
	      }
	   }
	   else
	   {
	      int fdpipe[2];
	      pipe(fdpipe);
          fdin=fdpipe[0];
          fdout=fdpipe[1];

			fprintf(stderr,"fdout=%d,fdin=%d\n",fdout,fdin);
	    }

	    rc=dup2(fdout,1); if (rc==-1) perror("dup2(fdout)");

	    close(fdout); fdout=-1;

	    ret = fork();
	    if(ret==0)
	    {
			fprintf(stderr,"pid=%d,tmpin=%d,tmpout=%d\n",
					getpid(),tmpin,tmpout);			
			rc=close(tmpin); if (rc) perror("close(tmpin)");
			rc=close(tmpout); if (rc) perror("close(tmpout)");

			execvp( (*_simpleCommands)[i]._arguments[0],
					(*_simpleCommands)[i]._arguments);

	       	perror("execvp");
	       	exit(1);
	     }
	}

	rc=dup2(tmpin, 0); if (rc==-1) perror("dup2(tmpin,0)");
	rc=dup2(tmpout, 1); if (rc==-1) perror("dup2(tmpin,0)");
	close(tmpin);
	close(tmpout);
	
	if(!_background)
	{
		waitpid(ret, 0, 0);
	}

    return 0;
}

 

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ggzwrap(1)							  GGZ Gaming Zone							ggzwrap(1)

NAME
ggzwrap - GGZ Gaming Zone game client wrapper SYNOPSIS
ggzwrap [OPTION...] --exec=GAME DESCRIPTION
This wrapper takes the place of a game client, and relays the control messages between the game and the invoking instance, which is a GGZ core client. One task is to manage different file descriptors than the ones which are normally used. The GGZ clients do currently communi- cate using a socket which is passed in the environment variable GGZSOCKET, usually being fd 53 on the client side, so a call to: ggzwrap --fdin=$GGZSOCKET --fdout=$GGZSOCKET --exec=gameclient would be equivalent to calling the client directly. However, there are games which communicate using the standard input/output facilities, so they need a redirection like: ggzwrap --fdin=0 --fdout=1 --exec=gameclient The GGZ game Muehle uses ggzwrap to demonstrate that game clients do not necessarily need to use any GGZ libraries. The downside is that a lot of game client functionality will not be available. Game clients which want to make use of the wrapper must add a command similar to the one above into the file ggz.modules. OPTIONS
--fdin=FD File descriptor on which the game expects its input. --fdout=FD File descriptor to which the game writes its output. --convert This option automatically converts strings from network format to host format (more correctly, from libggz's easysock format to the normal null-terminated one) for the game server, and back in the other direction. This will be needed for most games. --exec=GAME The game client to launch as a child process. ENVIRONMENT VARIABLES
GGZMODE Set by a GGZ core client to tell games they're running in GGZ mode. GGZSOCKET File descriptor for the connection to the invoking GGZ core client. AUTHORS
The GGZ Development Team <ggz-dev@mail.ggzgamingzone.org> SEE ALSO
shadowbridge(6), ggz.modules(5), ggz(7) The GGZ Development Team 0.0.14 ggzwrap(1)
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