Have a deal_card function that sets a variable called current_card. Need 3 cards? do:
deal_card
card1=$current_card
deal_card
card2=$current_card
deal_card
card3=$current_card
I like that idea Perderabo... another way I found was to do
Code:
### Functions defined as above
deal_hole 2>&1 | tee -a player1hand
...
echo "Player 1's hand was `cat player1hand`"
I use a wget background process to downlaod a php file on my site.
Is there any way i can do this without downloading a file
like updating right from the shell itself? (0 Replies)
Okay so I'm making a simple text based game that branches into different scenarios. By branching I mean branching off into whole different files with that part of the game in it. I got tired of working on scenario 1 so I'm working on scenario 2. As I get started and try to test it, I get an... (3 Replies)
Use and complete the template provided. The entire template must be completed. If you don't, your post may be deleted!
1. The problem statement, all variables and given/known data:
I have written a script for a dice game that: (1) tells user that each of the 2 die are 6 sided (Spots=6); (2)... (3 Replies)
When I run the following script at the bottom it say cards remaining=44...It should be=35.
Can anyone tell me what I'm doing wrong. I've spent hours trying to get this to work and I can't go any further until this part works. thank you in advance
Cogiz
#!/bin/bash
# Date="November, 2016"
#... (2 Replies)
Hello guys I'm new to shell scripting and I need to make a game using shell script. I want to know if it is possible for me a total noob to shell scripting to make this game.
The game concept is simple:
First thing when you launch the script you get a menu in which you select if you want to... (3 Replies)
Hello,
I have a problem with the /etc/rc.d/init.d script to automatically update STEAM GAME ARK. I've converted 3 scripts into one, but something does not work correctly ...
The problem is in the file latestavailableupdate.txt / line 36/39. It think the problem is with script, it wrongly... (2 Replies)
Hi everyone, I need some help seriously. The game is in text mode. It will be based on questions and answers and simple commands. A menu containing options of the game including:
1-Create a new player.
2-Identify as existing player.
3-Launch a new game: this action opens a new game for an... (1 Reply)
Discussion started by: NaimZero
1 Replies
LEARN ABOUT OSF1
tee
tee(1) General Commands Manual tee(1)NAME
tee - Displays the output of a program and copies it into a file
SYNOPSIS
tee [-ai] file...
STANDARDS
Interfaces documented on this reference page conform to industry standards as follows:
tee: XCU5.0
Refer to the standards(5) reference page for more information about industry standards and associated tags.
OPTIONS
Adds the output to the end of file instead of writing over it. Ignores the SIGINT signal.
OPERANDS
Standard input is stored into, or appended to, the file specified.
[Tru64 UNIX] The tee command can accept up to 20 file arguments.
DESCRIPTION
The tee command reads standard input and writes to both standard output, and each specified file.
The tee command is useful when you wish to view program output as it is displayed, and also want to save it in a file. The tee command does
not buffer output, so you may wish to pipe the output of tee to more if more than one full screen of data is anticipated.
NOTES
If a write to any file fails, the exit status of tee will be non-zero. Writes to all other specified files may be successful, and opera-
tion will continue until standard input is exhausted.
EXIT STATUS
The following exit values are returned: Successful completion. An error occurred.
EXAMPLES
To view and save the output from a command at the same time, enter: lint program.c | tee program.lint
This displays the standard output of the command lint program.c at the terminal, and at the same time saves a copy of it in the file
program.lint. If program.lint already exists, it is deleted and replaced. To display and append to a file, enter: lint program.c |
tee -a program.lint
This displays the standard output of lint program.c at the terminal and at the same time appends a copy of it to the end of pro-
gram.lint. If the file program.lint does not exist, it is created.
ENVIRONMENT VARIABLES
The following environment variables affect the execution of tee: Provides a default value for the internationalization variables that are
unset or null. If LANG is unset or null, the corresponding value from the default locale is used. If any of the internationalization vari-
ables contain an invalid setting, the utility behaves as if none of the variables had been defined. If set to a non-empty string value,
overrides the values of all the other internationalization variables. Determines the locale for the interpretation of sequences of bytes
of text data as characters (for example, single-byte as opposed to multibyte characters in arguments). Determines the locale for the for-
mat and contents of diagnostic messages written to standard error. Determines the location of message catalogues for the processing of
LC_MESSAGES.
SEE ALSO
Commands: cat(1), echo(1), script(1)
Standards: standards(5)tee(1)