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Top Forums Shell Programming and Scripting perl script using Win32::IEAutomation Post 302142126 by gurukottur on Wednesday 24th of October 2007 12:37:42 PM
Old 10-24-2007
Its still the same problem.

I tried the command
$ie->getImage('linktext:',"Incidents")->Click;

No luck

If I use class to get the Image and there are more than one objects of the same class. How do I differentiate them and click on the object I desire.
ex:
$ie->getImage('class:',"IceGphImg")->Click;
But my page contains other images of same class.
can I do something like this:
$ie->getImage('class:',"IceGphImg")->getImage('alt:',"Incidents")->Click;

Thanks for the reply
 

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SoMultiTextureImageElement(3)					       Coin					     SoMultiTextureImageElement(3)

NAME
SoMultiTextureImageElement - The SoMultiTextureImageElement class is yet to be documented. FIXME: write doc. SYNOPSIS
#include <Inventor/elements/SoMultiTextureImageElement.h> Inherits SoElement. Inherited by SoGLMultiTextureImageElement. Public Member Functions virtual void init (SoState *state) FIXME: write doc. virtual void push (SoState *state) virtual SbBool matches (const SoElement *elem) const SoElement * copyMatchInfo (void) const virtual void setElt (const int unit, const uint32_t nodeid, const SbVec2s &size, const int numComponents, const unsigned char *bytes, const SoTextureImageElement::Wrap wrapS, const SoTextureImageElement::Wrap wrapT, const SoTextureImageElement::Model model, const SbColor &blendColor) FIXME: write doc. virtual void setElt (const int unit, const uint32_t nodeid, const SbVec3s &size, const int numComponents, const unsigned char *bytes, const SoTextureImageElement::Wrap wrapS, const SoTextureImageElement::Wrap wrapT, const SoTextureImageElement::Wrap wrapR, const SoTextureImageElement::Model model, const SbColor &blendColor) virtual SbBool hasTransparency (const int unit) const Static Public Member Functions static SoType getClassTypeId (void) static int getClassStackIndex (void) static void * createInstance (void) static void initClass (void) static void setDefault (SoState *const state, SoNode *const node, const int unit) static void set (SoState *const state, SoNode *const node, const int unit, const SbVec2s &size, const int numComponents, const unsigned char *bytes, const SoTextureImageElement::Wrap wrapS, const SoTextureImageElement::Wrap wrapT, const SoTextureImageElement::Model model, const SbColor &blendColor) FIXME: write doc. static void set (SoState *const state, SoNode *const node, const int unit, const SbVec3s &size, const int numComponents, const unsigned char *bytes, const SoTextureImageElement::Wrap wrapS, const SoTextureImageElement::Wrap wrapT, const SoTextureImageElement::Wrap wrapR, const SoTextureImageElement::Model model, const SbColor &blendColor) static const unsigned char * get (SoState *const state, const int unit, SbVec2s &size, int &numComponents, SoTextureImageElement::Wrap &wrapS, SoTextureImageElement::Wrap &wrapT, SoTextureImageElement::Model &model, SbColor &blendColor) FIXME: write doc. static const unsigned char * get (SoState *const state, const int unit, SbVec3s &size, int &numComponents, SoTextureImageElement::Wrap &wrapS, SoTextureImageElement::Wrap &wrapT, SoTextureImageElement::Wrap &wrapR, SoTextureImageElement::Model &model, SbColor &blendColor) static const unsigned char * getImage (SoState *const state, const int unit, SbVec2s &size, int &numComponents) static const unsigned char * getImage (SoState *const state, const int unit, SbVec3s &size, int &numComponents) static const SbColor & getBlendColor (SoState *const state, const int unit) static SoTextureImageElement::Model getModel (SoState *const state, const int unit) static SoTextureImageElement::Wrap getWrapS (SoState *const state, const int unit) static SoTextureImageElement::Wrap getWrapT (SoState *const state, const int unit) static SoTextureImageElement::Wrap getWrapR (SoState *const state, const int unit) static SbBool containsTransparency (SoState *const state) FIXME: write doc. static const unsigned char * getDefault (SbVec2s &size, int &numComponents) FIXME: write doc. static const unsigned char * getDefault (SbVec3s &size, int &numComponents) Protected Member Functions virtual ~SoMultiTextureImageElement () const UnitData & getUnitData (const int unit) const Additional Inherited Members Detailed Description The SoMultiTextureImageElement class is yet to be documented. FIXME: write doc. Be aware that this class is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API. Since: Coin 2.2 Constructor &; Destructor Documentation SoMultiTextureImageElement::~SoMultiTextureImageElement () [protected], [virtual] The destructor. Member Function Documentation SoType SoMultiTextureImageElement::getClassTypeId (void) [static] This static method returns the class type. Reimplemented from SoElement. Reimplemented in SoGLMultiTextureImageElement. int SoMultiTextureImageElement::getClassStackIndex (void) [static] This static method returns the state stack index for the class. Reimplemented from SoElement. Reimplemented in SoGLMultiTextureImageElement. void * SoMultiTextureImageElement::createInstance (void) [static] This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. Reimplemented in SoGLMultiTextureImageElement. void SoMultiTextureImageElement::initClass (void) [static] This static method initializes static data for the SoMultiTextureImageElement class. Reimplemented from SoElement. Reimplemented in SoGLMultiTextureImageElement. void SoMultiTextureImageElement::setDefault (SoState *conststate, SoNode *constnode, const intunit) [static] Resets this element to its original values. void SoMultiTextureImageElement::set (SoState *conststate, SoNode *constnode, const intunit, const SbVec3s &size, const intnumComponents, const unsigned char *bytes, const SoTextureImageElement::WrapwrapS, const SoTextureImageElement::WrapwrapT, const SoTextureImageElement::WrapwrapR, const SoTextureImageElement::Modelmodel, const SbColor &blendColor) [static] FIXME: write doc. This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API. const unsigned char * SoMultiTextureImageElement::get (SoState *conststate, const intunit, SbVec3s &size, int &numComponents, SoTextureImageElement::Wrap &wrapS, SoTextureImageElement::Wrap &wrapT, SoTextureImageElement::Wrap &wrapR, SoTextureImageElement::Model &model, SbColor &blendColor) [static] FIXME: write doc. This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API. const unsigned char * SoMultiTextureImageElement::getImage (SoState *conststate, const intunit, SbVec2s &size, int &numComponents) [static] FIXME: write doc const unsigned char * SoMultiTextureImageElement::getImage (SoState *conststate, const intunit, SbVec3s &size, int &numComponents) [static] FIXME: write doc const SbColor & SoMultiTextureImageElement::getBlendColor (SoState *conststate, const intunit) [static] FIXME: write doc. SoTextureImageElement::Model SoMultiTextureImageElement::getModel (SoState *conststate, const intunit) [static] FIXME: write doc. SoTextureImageElement::Wrap SoMultiTextureImageElement::getWrapS (SoState *conststate, const intunit) [static] FIXME: write doc. SoTextureImageElement::Wrap SoMultiTextureImageElement::getWrapT (SoState *conststate, const intunit) [static] FIXME: write doc. SoTextureImageElement::Wrap SoMultiTextureImageElement::getWrapR (SoState *conststate, const intunit) [static] FIXME: write doc. const unsigned char * SoMultiTextureImageElement::getDefault (SbVec3s &size, int &numComponents) [static] FIXME: write doc. void SoMultiTextureImageElement::push (SoState *state) [virtual] This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth. Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack(). Reimplemented from SoElement. Reimplemented in SoGLMultiTextureImageElement. SbBool SoMultiTextureImageElement::matches (const SoElement *element) const [virtual] This function returns TRUE is the element matches another element (of the same class), with respect to cache validity. If the application programmer's extension element has a matches() function, it should also have a copyMatchInfo() function. Implements SoElement. SoElement * SoMultiTextureImageElement::copyMatchInfo (void) const [virtual] This function creates a copy of the element that contains enough information to enable the matches() function to work. Used to help with scenegraph traversal caching operations. Implements SoElement. void SoMultiTextureImageElement::setElt (const intunit, const uint32_tnodeid, const SbVec3s &size, const intnumComponents, const unsigned char *bytes, const SoTextureImageElement::WrapwrapS, const SoTextureImageElement::WrapwrapT, const SoTextureImageElement::WrapwrapR, const SoTextureImageElement::Modelmodel, const SbColor &blendColor) [virtual] FIXME: write doc. SbBool SoMultiTextureImageElement::hasTransparency (const intunit) const [virtual] Called by containsTransparency(). Returns TRUE if image data has transparency. Default method does a very poor job of detecting this, since it returns TRUE when the number of components are 2 or 4. Override whenever it is important to know this (SoGLTextureImageElement overrides it to avoid transparency handling where possible). Reimplemented in SoGLMultiTextureImageElement. Author Generated automatically by Doxygen for Coin from the source code. Version 3.1.3 Wed May 23 2012 SoMultiTextureImageElement(3)
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