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Top Forums Shell Programming and Scripting difference b/t the exit codes $* and $@ Post 302136729 by cfajohnson on Wednesday 19th of September 2007 09:53:19 AM
Old 09-19-2007
Quote:
Originally Posted by praveen_b744
I know that the exit codes in scripting "$*" will returns all the parameters/arguments passwd to the script.

But I also know that "$@" will also returns the same. What is the difference between those two [ $* and $@ ] ?

"$*" and "$@" are not exit codes; they are the command line arguments.

Exit codes are stored in "$?".

When unquoted, $* and $@ are the same; each word in the argument list becomes a separate word.

When quoted, "$*" returns a single argument containing all the command-line arguments; "$@" presents each command-line argument as a separate argument.

For a demonstration, put the following into a script and exceute it with the arguments: a "b c" "d e f" g.

Code:
printf "\n%s\n" "Using \$\*:"
printf "%s\n" $*

printf "\n%s\n" "Using \$\@:"
printf "%s\n" $@

printf "\n%s\n" "Using \"\$\*\":"
printf "%s\n" "$*"

printf "\n%s\n" "Using \"\$\@\":"
printf "%s\n" "$@"

This User Gave Thanks to cfajohnson For This Post:
 

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SDL_JoystickOpen(3)						 SDL API Reference					       SDL_JoystickOpen(3)

NAME
SDL_JoystickOpen - Opens a joystick for use. SYNOPSIS
#include "SDL.h" SDL_Joystick *SDL_JoystickOpen(int index); DESCRIPTION
Opens a joystick for use within SDL. The index refers to the N'th joystick in the system. A joystick must be opened before it game be used. RETURN VALUE
Returns a SDL_Joystick structure on success. NULL on failure. EXAMPLES
SDL_Joystick *joy; // Check for joystick if(SDL_NumJoysticks()>0){ // Open joystick joy=SDL_JoystickOpen(0); if(joy) { printf("Opened Joystick 0 "); printf("Name: %s ", SDL_JoystickName(0)); printf("Number of Axes: %d ", SDL_JoystickNumAxes(joy)); printf("Number of Buttons: %d ", SDL_JoystickNumButtons(joy)); printf("Number of Balls: %d ", SDL_JoystickNumBalls(joy)); } else printf("Couldn't open Joystick 0 "); // Close if opened if(SDL_JoystickOpened(0)) SDL_JoystickClose(joy); } SEE ALSO
SDL_JoystickClose SDL
Tue 11 Sep 2001, 23:00 SDL_JoystickOpen(3)
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