08-24-2007
Quote:
Originally Posted by
porter
I would expect if you want to provide this kind of functionality it should be provided in either the
(a) keyboard driver,
(b) terminal protocol handlers
(c) the X windows keyboard handler
Do you understand how a keypress/scan codes come from a physical keyboard and finally end up converted into ascii characters in an input stream to a logical console?
I'm looking at some of the code (on my system: /usr/src/linux-2.6.21.5/drivers/char/keyboard.c), and I just seem lost in the code. Do you have any documents on this subject that I should read?
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LEARN ABOUT OSX
poll_keyboard
poll_keyboard(3alleg4) Allegro manual poll_keyboard(3alleg4)
NAME
poll_keyboard - Polls the keyboard. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
int poll_keyboard();
DESCRIPTION
Wherever possible, Allegro will read the keyboard input asynchronously (ie. from inside an interrupt handler), but on some platforms that
may not be possible, in which case you must call this routine at regular intervals to update the keyboard state variables.
To help you test your keyboard polling code even if you are programming on a platform that doesn't require it, after the first time that
you call this function Allegro will switch into polling mode, so from that point onwards you will have to call this routine in order to get
any keyboard input at all, regardless of whether the current driver actually needs to be polled or not.
The keypressed(), readkey(), and ureadkey() functions call poll_keyboard() automatically, so you only need to use this function when
accessing the key[] array and key_shifts variable.
RETURN VALUE
Returns zero on success, or a negative number on failure (ie. no keyboard driver installed).
SEE ALSO
keyboard_needs_poll(3alleg4), install_keyboard(3alleg4), key(3alleg4), key_shifts(3alleg4), excamera(3alleg4), exsample(3alleg4), exs-
tars(3alleg4)
Allegro version 4.4.2 poll_keyboard(3alleg4)