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Full Discussion: Which is more expensive ?
Top Forums Programming Which is more expensive ? Post 302131762 by Perderabo on Monday 13th of August 2007 03:39:02 PM
Old 08-13-2007
I would code your first snippet but compile with an optimizer. These days optimizers will unroll loops if unrolling is advantageous. That particular loop is not a real great candidate for unrolling anyway. A better candidate would be:

for(i=0; i<100; i++) A[i]=0;

Most superscalar cpus can execute:
A[i]=0;
A[i+1]=0;
A[i+2]=0;
simultaneously. How deep it can go depends on the cpu and that's why leaving unrolling to an optimizer is a good idea. The optimizer should know the target cpu. But your case involved a system call which is different. You're only saving some loop overhead.

Apparently, if you explicitly unroll a loop when it is not advantageous, most optimizers will not reroll the loop. At least this was the case circa 1998 when my copy of "High Performance Computing" was published. If you have that book, see chapter 8, "Loop Optimizations" and chapter 9, "Understanding Parallelism". This is still a great book and it's not just for Fortran programmers.

Anyway, if you are not in control of which fd's might be open, you need to to loop up to OPEN_MAX closing them. High fd's might have been opened and then setrlimit() called lower to the max fd.
 

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bup-margin(1)						      General Commands Manual						     bup-margin(1)

NAME
bup-margin - figure out your deduplication safety margin SYNOPSIS
bup margin [options...] DESCRIPTION
bup margin iterates through all objects in your bup repository, calculating the largest number of prefix bits shared between any two entries. This number, n, identifies the longest subset of SHA-1 you could use and still encounter a collision between your object ids. For example, one system that was tested had a collection of 11 million objects (70 GB), and bup margin returned 45. That means a 46-bit hash would be sufficient to avoid all collisions among that set of objects; each object in that repository could be uniquely identified by its first 46 bits. The number of bits needed seems to increase by about 1 or 2 for every doubling of the number of objects. Since SHA-1 hashes have 160 bits, that leaves 115 bits of margin. Of course, because SHA-1 hashes are essentially random, it's theoretically possible to use many more bits with far fewer objects. If you're paranoid about the possibility of SHA-1 collisions, you can monitor your repository by running bup margin occasionally to see if you're getting dangerously close to 160 bits. OPTIONS
--predict Guess the offset into each index file where a particular object will appear, and report the maximum deviation of the correct answer from the guess. This is potentially useful for tuning an interpolation search algorithm. --ignore-midx don't use .midx files, use only .idx files. This is only really useful when used with --predict. EXAMPLE
$ bup margin Reading indexes: 100.00% (1612581/1612581), done. 40 40 matching prefix bits 1.94 bits per doubling 120 bits (61.86 doublings) remaining 4.19338e+18 times larger is possible Everyone on earth could have 625878182 data sets like yours, all in one repository, and we would expect 1 object collision. $ bup margin --predict PackIdxList: using 1 index. Reading indexes: 100.00% (1612581/1612581), done. 915 of 1612581 (0.057%) SEE ALSO
bup-midx(1), bup-save(1) BUP
Part of the bup(1) suite. AUTHORS
Avery Pennarun <apenwarr@gmail.com>. Bup unknown- bup-margin(1)
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