01-15-2007
How do I find out what shell I am using?
Any ideas?
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LEARN ABOUT DEBIAN
airstrike
AIRSTRIKE(6) GAMES AIRSTRIKE(6)
_ _ _ _ _
/ (_)_ __ ___| |_ _ __(_) | _____
/ _ | | '__/ __| __| '__| | |/ / _
/ ___ | | | \__ |_| | | | < __/
/_/ \_\_|_| |___/\__|_| |_|_|\_\___|
NAME
airstrike - 2d dogfight game in the tradition of 'Biplanes' and 'BIP'
DESCRIPTION
Airstrike is a 2d biplane dogfight game in the tradition of the Intellivision and Amiga games 'Biplanes' and 'BIP'. It features a robust
physics engine and several other extensions of the original games.
SYNOPSIS
airstrike [options]
OPTIONS
Airstrike reads all the configuration options from a configuration file at startup but you can override from command line a few of the
options:
--fullscreen
Runs the game in fullscreen mode.
--sound
Runs game with sound effects, if support for that has been compiled in.
--nosound
Runs the game without sound.
--noalpha
Game graphics will not be antialiased. This makes it run faster.
--alpha
Game graphics will be antialiased.
--config CONFIGFILE
Use given configuration file instead of the one which location is compiled into Airstrike.
Configuration file name is '.airstrikerc' and it's located in your home directory.
CONTROLS
Airstrike is controlled from keyboard:
RIGHT Plane nose goes up.
LEFT Plane nose goes down.
COMMA Accelerate.
DOT Shoot.
SPACE Drop a bomb.
ESC Pause game and open game options menu. From menu you can change options, view release notes and quit it.
LICENCE
This is free software; you can redistribute it and/or modify it under the terms specified in the GNU Public Licence (GPL).
WARRANTY
None.
COPYRIGHT AND CREDITS
Ulf Ekstrom
Game author, programming and graphics
Peter Eismann
Windows port, comments and ideas
Eero Tamminen
Sound, graphics, game objects, makefiles, comments and ideas
Alessandro Giusti
Graphics and ideas
And many others for comments, bug reports and ideas.
Airstrike Version 1.0 AIRSTRIKE(6)