05-25-2006
that is clear
I understand what you said, thestevew. Then, how does 'tee' achieve its functionality.
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ggzwrap(1) GGZ Gaming Zone ggzwrap(1)
NAME
ggzwrap - GGZ Gaming Zone game client wrapper
SYNOPSIS
ggzwrap [OPTION...] --exec=GAME
DESCRIPTION
This wrapper takes the place of a game client, and relays the control messages between the game and the invoking instance, which is a GGZ
core client. One task is to manage different file descriptors than the ones which are normally used. The GGZ clients do currently communi-
cate using a socket which is passed in the environment variable GGZSOCKET, usually being fd 53 on the client side, so a call to:
ggzwrap --fdin=$GGZSOCKET --fdout=$GGZSOCKET --exec=gameclient
would be equivalent to calling the client directly. However, there are games which communicate using the standard input/output facilities,
so they need a redirection like:
ggzwrap --fdin=0 --fdout=1 --exec=gameclient
The GGZ game Muehle uses ggzwrap to demonstrate that game clients do not necessarily need to use any GGZ libraries. The downside is that a
lot of game client functionality will not be available. Game clients which want to make use of the wrapper must add a command similar to
the one above into the file ggz.modules.
OPTIONS
--fdin=FD
File descriptor on which the game expects its input.
--fdout=FD
File descriptor to which the game writes its output.
--convert
This option automatically converts strings from network format to host format (more correctly, from libggz's easysock format to the
normal null-terminated one) for the game server, and back in the other direction. This will be needed for most games.
--exec=GAME
The game client to launch as a child process.
ENVIRONMENT VARIABLES
GGZMODE
Set by a GGZ core client to tell games they're running in GGZ mode.
GGZSOCKET
File descriptor for the connection to the invoking GGZ core client.
AUTHORS
The GGZ Development Team <ggz-dev@mail.ggzgamingzone.org>
SEE ALSO
shadowbridge(6), ggz.modules(5), ggz(7)
The GGZ Development Team 0.0.14 ggzwrap(1)