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Top Forums Shell Programming and Scripting How create a large list of document ids in VI Post 302070488 by ruben7566 on Wednesday 5th of April 2006 10:09:50 AM
Old 04-05-2006
How create a large list of document ids in VI

How can I create a large list of document ids, about a 1,000 or more in a list without having to type them in?

If I can list these documents ids with one command I know how to transfer the output to a new vi list.

But how can I strip unwanted extra information in this list and leave only the document ids?

How can I insert certain words over and over again in this file without having to type a 1,000 times?

Please let me know

thanks

Ruben
 

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GLDEBUGMESSAGECONTRO(3G)					   OpenGL Manual					  GLDEBUGMESSAGECONTRO(3G)

NAME
glDebugMessageControl - control the reporting of debug messages in a debug context C SPECIFICATION
void glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); PARAMETERS
source The source of debug messages to enable or disable. type The type of debug messages to enable or disable. severity The severity of debug messages to enable or disable. count The length of the array ids. ids The address of an array of unsigned integers contianing the ids of the messages to enable or disable. enabled A Boolean flag determining whether the selected messages should be enabled or disabled. DESCRIPTION
glDebugMessageControl controls the reporting of debug messages generated by a debug context. The parameters source, type and severity form a filter to select messages from the pool of potential messages generated by the GL. source may be GL_DEBUG_SOURCE_API, GL_DEBUG_SOURCE_WINDOW_SYSTEM_, GL_DEBUG_SOURCE_SHADER_COMPILER, GL_DEBUG_SOURCE_THIRD_PARTY, GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_SOURCE_OTHER to select messages generated by usage of the GL API, the window system, the shader compiler, third party tools or libraries, explicitly by the application or by some other source, respectively. It may also take the value GL_DONT_CARE. If source is not GL_DONT_CARE then only messages whose source matches source will be referenced. type may be one of GL_DEBUG_TYPE_ERROR, GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR, GL_DEBUG_TYPE_PORTABILITY, GL_DEBUG_TYPE_PERFORMANCE, GL_DEBUG_TYPE_OTHER to indicate the type of messages describing GL errors, attempted use of deprecated features, triggering of undefined behavior, portability issues, performance notifications and other types of messages. It may also take the value GL_DONT_CARE. If type is not GL_DONT_CARE then only messages whose type matches type will be referenced. severity may be one of GL_DEBUG_SEVERITY_LOW, GL_DEBUG_SEVERITY_MEDIUM, or GL_DEBUG_SEVERITY_HIGH to select messages of low, medium or high severity messages. It may also take the value GL_DONT_CARE. If severity is not GL_DONT_CARE then only messages whose severity matches severity will be referenced. ids contains a list of count message identifiers to select specific messages from the pool of available messages. If count is zero then the value of ids is ignored. Otherwise, only messages appearing in this list are selected. In this case, source and type may not be GL_DONT_CARE and severity must be GL_DONT_CARE. If enabled is GL_TRUE then messages that match the filter formed by source, type, severity and ids are enabled. Otherwise, those messages are disabled. NOTES
Although debug messages may be enabled in a non-debug context, the quantity and detail of such messages may be substantially inferior to those in a debug context. In particular, a valid implementation of the debug message queue in a non-debug context may produce no messages at all. ERRORS
GL_INVALID_VALUE is generated if count is negative. GL_INVALID_ENUM is generated if any of source, type or severity is not one of the accepted interface types. GL_INVALID_OPERATION is generated if count is non-zero and either source or type is GL_DONT_CARE or if severity is not GL_DONT_CARE. SEE ALSO
glDebugMessageInsert(), glDebugMessageCallback(), glGetDebugMessageLog(). COPYRIGHT
Copyright (C) 2012 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. AUTHORS
opengl.org opengl.org 06/10/2014 GLDEBUGMESSAGECONTRO(3G)
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