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Full Discussion: code help
Top Forums Programming code help Post 29843 by bb00y on Saturday 12th of October 2002 03:04:17 AM
Old 10-12-2002
code help

why does this code present me the menu twice everytime i chose an option? i think it has something to do with the while loop.

#include <stdio.h>
void main(){
char choice;
int enter =1;
while(enter ==1){
printf("choose from options\n");
printf("a do something\n");
printf("b do something else\n");
printf("c quit\n");

choice = getchar();
switch(choice){
case 'a':
printf("apply a");
break;
case 'b':
printf("apply b");
break;
case 'c':
enter=0;
break;
default:
printf("something");

}
}
}

Last edited by bb00y; 10-12-2002 at 04:27 AM..
 

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SDL_JoystickOpen(3)						 SDL API Reference					       SDL_JoystickOpen(3)

NAME
SDL_JoystickOpen - Opens a joystick for use. SYNOPSIS
#include "SDL.h" SDL_Joystick *SDL_JoystickOpen(int index); DESCRIPTION
Opens a joystick for use within SDL. The index refers to the N'th joystick in the system. A joystick must be opened before it game be used. RETURN VALUE
Returns a SDL_Joystick structure on success. NULL on failure. EXAMPLES
SDL_Joystick *joy; // Check for joystick if(SDL_NumJoysticks()>0){ // Open joystick joy=SDL_JoystickOpen(0); if(joy) { printf("Opened Joystick 0 "); printf("Name: %s ", SDL_JoystickName(0)); printf("Number of Axes: %d ", SDL_JoystickNumAxes(joy)); printf("Number of Buttons: %d ", SDL_JoystickNumButtons(joy)); printf("Number of Balls: %d ", SDL_JoystickNumBalls(joy)); } else printf("Couldn't open Joystick 0 "); // Close if opened if(SDL_JoystickOpened(0)) SDL_JoystickClose(joy); } SEE ALSO
SDL_JoystickClose SDL
Tue 11 Sep 2001, 23:00 SDL_JoystickOpen(3)
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