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Full Discussion: network madness
Special Forums IP Networking network madness Post 26841 by cubicle^dweller on Saturday 24th of August 2002 03:57:33 AM
Old 08-24-2002
Network network madness

well here's the situation ....

the setup - cisco 800 series router , 2 cisco 1900 switches , which connect abt 15 pc's .

the task - establish a connection with a remote server through a digital line (64kbps)

the problem - 7 pcs connected to one of the two switches do not connect to the citrix server hosted remotely ... but the ip ping works fine ... note that all 15 pc's connect to a local rs/6000 machine ...

the other 7 pc's connect remotely ... I've done a test with my pc connecting it to that suspected switch - result ... not able to establish connection ...

I've moved the suspected switch and replaced it with the working one ... to check if the switch is the problem ... result - it worked just fine

Im suspecting the cabling ... before that I need a second opinion ... who know I just may be barking up the wrong tree !!
 

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roar_stream_connect_to(3)				System Manager's Manual: RoarAudio				 roar_stream_connect_to(3)

NAME
roar_stream_connect_to - Connects a stream to some listening socket SYNOPSIS
#include <roaraudio.h> int roar_stream_connect_to(struct roar_connection * con, struct roar_stream * s, int type, char * host, int port); DESCRIPTION
This let the sound server connect to some remote end to get it's data for a stream. This is used internaly to open additional streams for roar_simple_new_stream(3). NOTE: This is not an alternative version of roar_stream_connect(3). You still need to connect the stream to the server via roar_stream_con- nect(3) before you can use this call. PARAMETERS
con The connection to the server. s The stream to connect. type, host, port Where the stream should be connected to. For a description of all these parameters see roar_socket_listen(3). NOTES
This call will block untill the server process to connect to has accepted the connection. This makes this call unusable to connect back to us if we are not threaded. For a nonblocking call see roar_stream_connect_to_ask(3). RETURN VALUE
On success these calls return 0. On error, -1 is returned. EXAMPLES
FIXME SEE ALSO
roar_simple_new_stream(3), roar_stream_connect(3), roar_socket_listen(3), libroar(7), RoarAudio(7). RoarAudio May 2011 roar_stream_connect_to(3)
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