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Top Forums Programming can client connect() when server in sleep(300); after listen(fd,5); Post 24742 by Perderabo on Wednesday 17th of July 2002 08:49:40 AM
Old 07-17-2002
You can't do that.

Your accept() should be able to either block or not block at your control. If you turned on a non-blocking option on the socket, then yes your accept() call will return an error if there are no pending connections. If you then decide to sleep(), then any connections that arrive while your server is asleep will become become pending connections. After the sleep(), it could re-issue the accept() and establish a connection.

Turning on a non-blocking option and then polling from time to time is supposed to work. But I have never seen it done. I would not sleep for 300 seconds though. That is a very long time to keep a connection waiting for a connect.

But the usual method is to allow accept() to block and wait for a connection to occur.

If your accept() is not blocking then somehow you must have asked it not to. The usual way of doing this would be to have set O_NONBLOCK.

If your accept() call does not behave as I described, then it must be broken. But I find that hard to believe. Never blocking would be a very serious problem.
 

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ACCEPT(2)							System Calls Manual							 ACCEPT(2)

NAME
accept - accept a connection on a socket SYNOPSIS
#include <sys/types.h> #include <sys/socket.h> ns = accept(s, addr, addrlen) int ns, s; struct sockaddr *addr; int *addrlen; DESCRIPTION
The argument s is a socket that has been created with socket(2), bound to an address with bind(2), and is listening for connections after a listen(2). Accept extracts the first connection on the queue of pending connections, creates a new socket with the same properties of s and allocates a new file descriptor, ns, for the socket. If no pending connections are present on the queue, and the socket is not marked as non-blocking, accept blocks the caller until a connection is present. If the socket is marked non-blocking and no pending connections are present on the queue, accept returns an error as described below. The accepted socket, ns, may not be used to accept more connections. The original socket s remains open. The argument addr is a result parameter that is filled in with the address of the connecting entity, as known to the communications layer. The exact format of the addr parameter is determined by the domain in which the communication is occurring. The addrlen is a value-result parameter; it should initially contain the amount of space pointed to by addr; on return it will contain the actual length (in bytes) of the address returned. This call is used with connection-based socket types, currently with SOCK_STREAM. It is possible to select(2) a socket for the purposes of doing an accept by selecting it for read. RETURN VALUE
The call returns -1 on error. If it succeeds, it returns a non-negative integer that is a descriptor for the accepted socket. ERRORS
The accept will fail if: [EBADF] The descriptor is invalid. [ENOTSOCK] The descriptor references a file, not a socket. [EOPNOTSUPP] The referenced socket is not of type SOCK_STREAM. [EFAULT] The addr parameter is not in a writable part of the user address space. [EWOULDBLOCK] The socket is marked non-blocking and no connections are present to be accepted. SEE ALSO
bind(2), connect(2), listen(2), select(2), socket(2) 4.2 Berkeley Distribution May 22, 1986 ACCEPT(2)
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