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Top Forums Shell Programming and Scripting Regex to pick up name from the following including carriage return at end of the line Post 24246 by Shakey21 on Tuesday 9th of July 2002 02:38:18 AM
Old 07-09-2002
Regex to pick up name from the following including carriage return at end of the line

has anyone got any suggestions how i would pick up the string as part of a substitution inclusive of the carriage return.

ie
i want to pick up <<NAME>> from the PS output but the <<; seems to be on the line before the NAME.

Any ideas are appreciated!

\(\<\).*\(\<\).*\(N\).*\(A\).*\(M\).*\(E\).*\(\>\).*\(\>\)




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GLUPICKMATRIX(3G)														 GLUPICKMATRIX(3G)

NAME
gluPickMatrix - define a picking region C SPECIFICATION
void gluPickMatrix( GLdouble x, GLdouble y, GLdouble delX, GLdouble delY, GLint *viewport ) PARAMETERS
x, y Specify the center of a picking region in window coordinates. delX, delY Specify the width and height, respectively, of the picking region in window coordinates. viewport Specifies the current viewport (as from a glGetIntegerv call). DESCRIPTION
gluPickMatrix creates a projection matrix that can be used to restrict drawing to a small region of the viewport. This is typically useful to determine what objects are being drawn near the cursor. Use gluPickMatrix to restrict drawing to a small region around the cursor. Then, enter selection mode (with glRenderMode) and rerender the scene. All primitives that would have been drawn near the cursor are iden- tified and stored in the selection buffer. The matrix created by gluPickMatrix is multiplied by the current matrix just as if glMultMatrix is called with the generated matrix. To effectively use the generated pick matrix for picking, first call glLoadIdentity to load an identity matrix onto the perspective matrix stack. Then call gluPickMatrix, and finally, call a command (such as gluPerspective) to multiply the perspective matrix by the pick matrix. When using gluPickMatrix to pick NURBS, be careful to turn off the NURBS property GLU_AUTO_LOAD_MATRIX. If GLU_AUTO_LOAD_MATRIX is not turned off, then any NURBS surface rendered is subdivided differently with the pick matrix than the way it was subdivided without the pick matrix. EXAMPLE
When rendering a scene as follows: glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(...); glMatrixMode(GL_MODELVIEW); /* Draw the scene */ a portion of the viewport can be selected as a pick region like this: glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPickMatrix(x, y, width, height, viewport); gluPerspective(...); glMatrixMode(GL_MODELVIEW); /* Draw the scene */ SEE ALSO
glGet, glLoadIndentity, glMultMatrix, glRenderMode, gluPerspective GLUPICKMATRIX(3G)
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