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Top Forums Programming more problems with my C program Post 20018 by hugo_perez on Friday 19th of April 2002 08:50:26 AM
Old 04-19-2002
The instruction to interrupt a loop is break

you can do something like

printf ("You want to continue? \n");
if ( getc() == 's' ) {break }
else {continue};

or similar the important is the break instruction or a false return
between ( )

while ( TRUE ) or while ( 1 ) is equal a while ( 1 == 1 )
-----------------------------------------------------------------

try also

do
{
...
...
printf ("You want to continue? \n");
}
while ( getc() == 's' )

And it proves gives to be writing programs in your computer several up-to-date minutes. It is also useful to use man pages.
 

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ARITHMETIC(6)							   Games Manual 						     ARITHMETIC(6)

NAME
arithmetic - provide drill in number facts SYNOPSIS
/usr/games/arithmetic [ +-x/ ] [ range ] DESCRIPTION
Arithmetic types out simple arithmetic problems, and waits for an answer to be typed in. If the answer is correct, it types back "Right!", and a new problem. If the answer is wrong, it replies "What?", and waits for another answer. After every twenty problems, it publishes statistics on correctness and the time required to answer. To quit the program, type an interrupt (delete). The first optional argument determines the kind of problem to be generated; +-x/ respectively cause addition, subtraction, multiplication, and division problems to be generated. One or more characters can be given; if more than one is given, the different types of problems will be mixed in random order; default is +-. Range is a decimal number; all addends, subtrahends, differences, multiplicands, divisors, and quotients will be less than or equal to the value of range. Default range is 10. At the start, all numbers less than or equal to range are equally likely to appear. If the respondent makes a mistake, the numbers in the problem which was missed become more likely to reappear. As a matter of educational philosophy, the program will not give correct answers, since the learner should, in principle, be able to calcu- late them. Thus the program is intended to provide drill for someone just past the first learning stage, not to teach number facts de novo. For almost all users, the relevant statistic should be time per problem, not percent correct. 7th Edition May 6, 1986 ARITHMETIC(6)
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