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Full Discussion: 3d animation
Special Forums UNIX Desktop Questions & Answers 3d animation Post 15708 by aloysius1001 on Monday 18th of February 2002 10:46:39 PM
Old 02-18-2002
3d animation

What are the benefits to using UNIX for 3d animation. I am looking into the field, and most places require a strong background in UNIX. Why is this?
 

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next_fli_frame(3alleg4) 					  Allegro manual					   next_fli_frame(3alleg4)

NAME
next_fli_frame - Reads the next frame of the current animation file. Allegro game programming library. SYNOPSIS
#include <allegro.h> int next_fli_frame(int loop); DESCRIPTION
Reads the next frame of the current animation file. If `loop' is not zero, the player will cycle when it reaches the end of the file, oth- erwise it will return FLI_EOF. The frame is read into the global variables fli_bitmap and fli_palette. Example: while (next_fli_frame(0) == FLI_OK) { /* Do stuff, like play audio stream or check keys to skip animation. */ /* Rest some time until next frame... */ } RETURN VALUE
Returns FLI_OK on success, FLI_ERROR or FLI_NOT_OPEN on error, and FLI_EOF on reaching the end of the file. SEE ALSO
open_fli(3alleg4), fli_bitmap(3alleg4), fli_palette(3alleg4), fli_timer(3alleg4), fli_frame(3alleg4) Allegro version 4.4.2 next_fli_frame(3alleg4)
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