POLYTYPE_PTEX(3alleg4) Allegro manual POLYTYPE_PTEX(3alleg4)NAME
POLYTYPE_PTEX - Polygon rendering mode type Allegro game programming library.
SYNOPSIS
#include <allegro.h>
#define POLYTYPE_PTEX
DESCRIPTION
A perspective-correct texture mapped polygon. This uses the `z' value from the vertex structure as well as the u/v coordinates, so textures
are displayed correctly regardless of the angle they are viewed from. Because it involves division calculations in the inner texture map-
ping loop, this mode is a lot slower than POLYTYPE_ATEX, and it uses floating point so it will be very slow on anything less than a Pentium
(even with an FPU, a 486 can't overlap floating point division with other integer operations like the Pentium can).
SEE ALSO polygon3d(3alleg4), POLYTYPE_ATEX(3alleg4), ex3d(3alleg4)Allegro version 4.4.2 POLYTYPE_PTEX(3alleg4)
What is the point of this? Whenever I close my shell it appends to the history file without adding this. I have never seen it overwrite my history file.
# When the shell exits, append to the history file instead of overwriting it
shopt -s histappend (3 Replies)
Greetings,
I'm trying to delete a file with a weird name from within Terminal on a Mac.
It's a very old file (1992) with null characters in the name: ââWord FinderÂŽ Plusâ˘.
Here are some examples of what I've tried:
12FX009:5 dpontius$ ls
ââWord FinderÂŽ Plusâ˘
12FX009:5 dpontius$ rm... (29 Replies)