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Full Discussion: 3d animation
Special Forums UNIX Desktop Questions & Answers 3d animation Post 16043 by #1freebsddude on Sunday 24th of February 2002 03:32:56 PM
Old 02-24-2002
Very broad question, short answer, Unix is an efficient operating system especially for number chrunching, etc (although with the amount of CPU firepower, it is hard to argue otherwise).

3D animation is also historically Sun, Unix dominated, packages are probably more mature on these platforms.
 

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next_fli_frame(3alleg4) 					  Allegro manual					   next_fli_frame(3alleg4)

NAME
next_fli_frame - Reads the next frame of the current animation file. Allegro game programming library. SYNOPSIS
#include <allegro.h> int next_fli_frame(int loop); DESCRIPTION
Reads the next frame of the current animation file. If `loop' is not zero, the player will cycle when it reaches the end of the file, oth- erwise it will return FLI_EOF. The frame is read into the global variables fli_bitmap and fli_palette. Example: while (next_fli_frame(0) == FLI_OK) { /* Do stuff, like play audio stream or check keys to skip animation. */ /* Rest some time until next frame... */ } RETURN VALUE
Returns FLI_OK on success, FLI_ERROR or FLI_NOT_OPEN on error, and FLI_EOF on reaching the end of the file. SEE ALSO
open_fli(3alleg4), fli_bitmap(3alleg4), fli_palette(3alleg4), fli_timer(3alleg4), fli_frame(3alleg4) Allegro version 4.4.2 next_fli_frame(3alleg4)
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