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The Lounge What is on Your Mind? Vs basic
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Old 05-24-2017
We use Indusoft VBScript at work... its basically the code behind script in all the HMIs we produce.

It could be better, but there isn't much you can't do in it that you need to do. It does a few things like bit level addressing, and you can work around limitations in the HMI package by being able to address global HMI variables by string formatting thier names and passing to a function which allows you to pretend that you have nested classes.. even though it doesn't really support that.

For instance Say I have a Control panel class CP as and I want to have Estop values in it... with fault, description and id fields, the work around is that I generate the tag names as strings to referece them in a for loop.... which you would be able to directly do with nested classes, its a much needed organizational structure that is sadly missing.

CP.ESTOP_Desc_1 ... n
CP.ESTOP_ID_1 ... n
CP.ESTOP_Fault_1 ... n

Interestingly they are intending to transition to Javascript... I'm not sure if that is a good thing or a bad thing :/ At least the HMIs will run on Linux potentially going forward currently they are ball and chained to Windows.
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Titanion(6)															       Titanion(6)

NAME
titanion - strike down super high-velocity swooping insects DESCRIPTION
Strike down super high-velocity swooping insects. Fixed shooter in the good old days, 'Titanion'. Titanion is an abstract shooter game. While we fire with one button, the other one acts as a tractor ray to attract the enemies and take them to the combat line. The game in itself is quite simple, but with such graphics and playability that it's a great experience to play. OPTIONS
These command-line options are available: -brightness n Set the brightness of the screen. (n = 0 - 100, default = 100) -res x y Set the screen resolution to (x, y). (default = 640, 480) -nosound Stop the sound. -bgmvol n Set the volume of the background music. (n = 0 - 128, default = 100) -sevol n Set the volume of the sound effects. (n = 0 - 128, default = 100) -window Run in windowed mode. -fullscreen Run in full-screen mode. -exchange Exchange the shot button and the beam button. -trail Add a trail effect to enemies. -noslowdown Stop an intentional slowdown. -randomized Attack patterns of enemies randomly change with each play. USAGE
* How to start At the title screen, you can select a game mode (CLASSIC, BASIC, MODERN) with the up/down key. Push a shot button to start a game. CLASSIC mode - Sporadic firing. - Use a capture beam to make a friend of an enemy. - When your ship collides against an enemy, your ship is destroyed. BASIC mode - Middle course. - You can use the capture beam anytime. - When your ship collides against an enemy, your ship is knocked away. MODERN mode - Bullet hell. - Use a provocation beam to force an enemy to fire more bullets and earn a bullet multiplier bonus. - When your ship collides against an enemy, nothing happens. Your ship and an enemy go through each other. * How to play Avoid incoming bullets and strike down all enemies. Controls: Move Arrow / Num / [WASD] / [IJKL] / Stick Shot [Z][L-Ctrl][R-Ctrl][.] / Button 1, 3, 5, 7, 9, 11 Hold down a button to fire automatically. + MODERN mode - Hold a provocation beam button at the same time to slow down speed of your ship and fire intensively. Capture beam / Provocation beam [X][L-Alt][R-Alt][L-Shift][R-Shift][/][Return] / Button 2, 4, 6, 8, 10, 12 + CLASSIC mode - Capture beam You can capture enemies with the capture beam. To fire the capture beam, a capture beam energy (displayed in the left panel) should be full. The capture beam energy increased when you destroy an enemy. Captured enemies are lined up beside the player and counterattack to other enemies. Your ship is invincible when you are firing the capture beam. + BASIC mode - Capture beam You can use the capture beam anytime, but your ship isn't invincible while firing. + MODERN mode - Provocation beam The provocation beam forces an enemy to fire more bullets and you can earn more bullet multiplier bonus. You have to release the shot button to fire the provocation beam. Pause [P] Exit / Return to the title [ESC] Multiplier: A score multiplier is displayed in the upper right. It increases when you destroy a enemy and decreases slowly when the enemy is on the screen. Proximity multiplier: BASIC mode When you destroy an enemy at close range, you can get a proximity multiplier (Max x16). Bullet multiplier: MODERN mode When you destroy a pink midsize enemy, bullets flying side-by-side are changed into a bullet multiplier in a chain reaction. Use the provocation beam to the midsize enemy to get higher bonus. Extra ship: CLASSIC mode You earn an extra ship every 100,000 points. BASIC mode You earn an extra ship every 1,000,000 points. MODERN mode A score to earn the next extra ship is displayed in the upper left. SEE ALSO
You can find more about the game on its homepage: http://www.asahi-net.or.jp/~cs8k-cyu/windows/ttn_e.html AUTHOR
This game has been written by Kenta Cho <cs8k-cyu@asahi-net.or.jp> Titanion(6)