Possible Arcade Cabinet Application of the Raspberry Pi


 
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The Lounge What is on Your Mind? Possible Arcade Cabinet Application of the Raspberry Pi
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Old 01-13-2012
Lightbulb Possible Arcade Cabinet Application of the Raspberry Pi

Hi guys,
My name is Ryan. I'm from Providence, Rhode Island. A friend and I are working on a homemade video game cabinet design in the style of classic arcade games from the late seventies to nineties. We're designing a system that allows people to play these original games on their original hardware, as they would have 20-30 years ago, (as opposed to an emulator,) because we have a tremendous passion for the 'golden age' of arcade gaming. We also have a passion for open source and the UNIX culture, which is why we've decided to use Raspberry Pi systems for our data relay.
We're extremely excited about this project. We've been talking with programmers from around the world about the theory of this device, and now we're looking for UNIX pros to help us bring it all together.
If you want to see some more about the project, check out the thread on the Raspberry Pi forums under 'Projects and Collaboration'.

ATTN: This is NOT a job posting. We're looking for anyone and everyone who's interested in the project to help us out with designing and coding the system. When we started the project, we couldn't find anyone who's done this kind of thing before, and we'd love to have it available to whoever wants to build off it in the future Smilie
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DM.CONF(5)                                                    BSD File Formats Manual                                                   DM.CONF(5)

NAME
dm.conf -- dungeon master configuration file DESCRIPTION
The dm.conf file is the configuration file for the dm(8) program. It consists of lines beginning with one of three keywords, badtty, game, and time. All other lines are ignored. Any tty listed after the keyword badtty may not have games played on it. Entries consist of two white-space separated fields: the string badtty and the ttyname as returned by ttyname(3). For example, to keep the uucp dialout, ``tty19'', from being used for games, the entry would be: badtty /dev/tty19 Any day/hour combination listed after the keyword time will disallow games during those hours. Entries consist of four white-space separated fields: the string time, the unabbreviated day of the week and the beginning and ending time of a period of the day when games may not be played. The time fields are in a 0 based, 24-hour clock. For example, the following entry allows games playing before 8AM and after 5PM on Mondays: time Monday 8 17 Any game listed after the keyword game will set parameters for a specific game. Entries consist of five white-space separated fields: the keyword game, the name of a game, the highest system load average at which the game may be played, the maximum users allowed if the game is to be played, and the priority at which the game is to be run. Any of these fields may start with a non-numeric character, resulting in no game limitation or priority based on that field. The game default controls the settings for any game not otherwise listed, and must be the last game entry in the file. Priorities may not be negative. For example, the following entries limits the game ``hack'' to running only when the system has 10 or less users and a load aver- age of 5 or less; all other games may be run any time the system has 15 or less users. game hack 5 10 * game default * 15 * FILES
/etc/dm.conf The dm(8) configuration file. SEE ALSO
setpriority(2), ttyname(3), dm(8) BSD May 31, 1993 BSD