Possible Arcade Cabinet Application of the Raspberry Pi


 
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The Lounge What is on Your Mind? Possible Arcade Cabinet Application of the Raspberry Pi
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Old 01-13-2012
Lightbulb Possible Arcade Cabinet Application of the Raspberry Pi

Hi guys,
My name is Ryan. I'm from Providence, Rhode Island. A friend and I are working on a homemade video game cabinet design in the style of classic arcade games from the late seventies to nineties. We're designing a system that allows people to play these original games on their original hardware, as they would have 20-30 years ago, (as opposed to an emulator,) because we have a tremendous passion for the 'golden age' of arcade gaming. We also have a passion for open source and the UNIX culture, which is why we've decided to use Raspberry Pi systems for our data relay.
We're extremely excited about this project. We've been talking with programmers from around the world about the theory of this device, and now we're looking for UNIX pros to help us bring it all together.
If you want to see some more about the project, check out the thread on the Raspberry Pi forums under 'Projects and Collaboration'.

ATTN: This is NOT a job posting. We're looking for anyone and everyone who's interested in the project to help us out with designing and coding the system. When we started the project, we couldn't find anyone who's done this kind of thing before, and we'd love to have it available to whoever wants to build off it in the future Smilie
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crossfire(6)						   CrossFire Game Server Manual 					      crossfire(6)

NAME
CrossFire - a multiplayer adventure and arcade game server SYNOPSIS
crossfire-server [-<options>] DESCRIPTION
CrossFire is a multiplayer graphical arcade and adventure game, which has certain flavours from other games, especially Gauntlet (TM), NetHack, Moria, Angband, and Ragnarok. Any number of players can move around in their own window, finding and using items and battling monsters. They can choose to cooperate or compete in the same world. CrossFire runs as a client/server model. You will also need one of the clients to play. With them you can either connect to a server some- one else has set up, or run your own server and connect to that. At now clients exit for the X-Windows, GTK, Java, and Windows NT environ- ment. OPTIONS
-csport <port number> Specifies the port to that should be used for the client/server connection. -d Turns on some debugging. +d Turns off debugging. Useful if DEBUG was defined at compile time. -detach This will run the server as a demon. -h Prints out a list of server options. -log <file> Specifies a file to send output to. Only has meaning if -detach is specified. -mon Turns on monster-debugging. -o Prints out info on what was defined at compile time. -s Displays the highscore list. -score <name | class> Displays all highscores with matching name or class. -v Prints out version and contributors. The following options are only available if DUMP_SWITCHES was defined at compile time. You can only use one of them without any other option. -m Dumps out suggested experience for all monsters. -m2 Dumps out abilities. -m3 Dumps out artifact information. -m4 Dumps out spell information. -m5 Dumps out skill information. -m6 Dumps out race information. -m7 Dumps out alchemy information. -m8 Dumps out gods information. -m9 Dumps out more alchemy information. -mt <name> Dumps out a list of treasures for a monster. -mexp Dumps out the experience table. -mq Dumps out the list of defined quests. SEE ALSO
cfclient(6) BUGS
Please read the REPORTING BUGS section in README. AUTHOR
(C) 1994 Mark Wedel (mwedel@scruznet.com) (C) 1992 Frank Tore Johansen (frankj@ifi.uio.no) Feb 04 2004 crossfire(6)