Possible Arcade Cabinet Application of the Raspberry Pi


 
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The Lounge What is on Your Mind? Possible Arcade Cabinet Application of the Raspberry Pi
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Old 01-13-2012
Lightbulb Possible Arcade Cabinet Application of the Raspberry Pi

Hi guys,
My name is Ryan. I'm from Providence, Rhode Island. A friend and I are working on a homemade video game cabinet design in the style of classic arcade games from the late seventies to nineties. We're designing a system that allows people to play these original games on their original hardware, as they would have 20-30 years ago, (as opposed to an emulator,) because we have a tremendous passion for the 'golden age' of arcade gaming. We also have a passion for open source and the UNIX culture, which is why we've decided to use Raspberry Pi systems for our data relay.
We're extremely excited about this project. We've been talking with programmers from around the world about the theory of this device, and now we're looking for UNIX pros to help us bring it all together.
If you want to see some more about the project, check out the thread on the Raspberry Pi forums under 'Projects and Collaboration'.

ATTN: This is NOT a job posting. We're looking for anyone and everyone who's interested in the project to help us out with designing and coding the system. When we started the project, we couldn't find anyone who's done this kind of thing before, and we'd love to have it available to whoever wants to build off it in the future Smilie
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GRIDLOCK(6)							   Games Manual 						       GRIDLOCK(6)

NAME
Gridlock - collection of grid-based board games SYNOPSIS
Gridlock DESCRIPTION
This manual page documents briefly the Gridlock command. Gridlock is a collection of several grid-based strategy games. The games include Ataxx, Reversi, Gomoku, Connect Four, Breakthrough, Glass Bead, Hexapawn, Quad Wrangle, Cats and Dogs and Moray Eels. After launching the application, the game window will appear. Select the game you want to play from the "Game" popup menu in the upper right. Some games have different starting configurations (board size, grid layout, etc); when one of those games are selected a "Configura- tions" popup menu will appear from which you can select a configuration. The bottom right displays the color and status of the two players. Each player's color is shown by a circle; the player whose turn it is has a filled circle. For games in which players have a score (Ataxx, Eeversi, Glass Bead), the scores are shown next to the player labels. Popup windows underneath each player's label allow you to specify whether each player is human or computer-controlled, and the difficulty of computer players. (Note that "Hard" computer opponents may take a long time to make their moves). The rest of the window contains the game board. To make a move, click on the cell where you wish to place a piece. Ataxx and Breakthrough require that you move from one cell to another; to do this first click on the cell you wish to move from, then click on the cell you wish to move to. For all games, cells that are legal moves will become highlighted when you move the mouse over them. If you are unable to make a move, you can pass by clicking the "Pass" button on the right. The "Restart" button will restart the game, requiring confirmation if a game is in progress. You can play these games over the network. It is possible to save and load games. SEE ALSO
GNUstep(7). AUTHOR
This manual page was written and updated by Gurkan Sengun <gurkan@linuks.mine.nu>, for the Debian GNU/Linux system (but may be used by oth- ers). October 17, 2003 GRIDLOCK(6)