i am opening an online store, using zencart 1.3.8 and i am new to it, but i have to add products manually one by one, i read that i can batch add products using csv file, altho i never totally understood how to do it.
any advice how to do it? guidance ? or scripts/mods i can use ?
basicly any help would be appreciated
Its not allow upload the ldif file to LDAP Server
# ldapadd -x -W -D "cn=Admin,dc=linuxoperatingsystem,dc=info" -f /root/base.ldif
Enter LDAP Password:
ldap _sasl_bind(SIMPLE) : Can't contact LDAP server (-1) (1 Reply)
HI,
I need a script to find new files that created after 6:00 from /home/ugh /demo/conn /UAT/d01 and upload them into ftp server according to system date:
Please help me (1 Reply)
salmo allim warhmat allah wa brakato
i face another problem with ftp protocol
i have my server when upload with ftp on my server
it upload when access from internet with URL can't find any thing
that i get from ftp commend that upload in
Current directory is /home/user name
when... (5 Replies)
Hi all
i have a such question this is my shell script my script must upload file to webdav server
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
#!/bin/sh
###... (1 Reply)
I am having problems uploading files to my new server. I am new at this so im sure im doing it wrong. I tried using wsftp but that didnt work. please help me!! (4 Replies)
MPSState.h(3) MetalPerformanceShaders.framework MPSState.h(3)NAME
MPSState.h
SYNOPSIS
#import <MPSCore/MPSCoreTypes.h>
Classes
class MPSStateResourceList
struct MPSStateTextureInfo
class MPSState
Typedefs
typedef struct MPSStateTextureInfo MPSStateTextureInfo
typedef enum MPSStateResourceType MPSStateResourceType
typedef NSArray< MPSState * > MPSStateBatch
Enumerations
enum MPSStateResourceType { MPSStateResourceTypeNone, MPSStateResourceTypeBuffer, MPSStateResourceTypeTexture }
Functions
NSUInteger MPSStateBatchIncrementReadCount (MPSStateBatch *__nullable batch, NSInteger amount) ''
NSUInteger void MPSStateBatchSynchronize (MPSStateBatch *__nonnull batch, __nonnull id< MTLCommandBuffer > cmdBuf) ''
Typedef Documentation
typedef NSArray<MPSState*> MPSStateBatch
typedef enum MPSStateResourceType
MPSStateResourceType"
typedef struct MPSStateTextureInfo MPSStateTextureInfo
Enumeration Type Documentation
enum MPSStateResourceType
Enumerator
MPSStateResourceTypeNone
MPSStateResourceTypeBuffer
MPSStateResourceTypeTexture
Function Documentation
NSUInteger MPSStateBatchIncrementReadCount (MPSStateBatch *__nullable batch, NSInteger amount)
raise or lower the readcount of a batch by a set amount In some circumstances, a MPSState may appear in a MPSStateBatch multiple times.
This is particularly common when the MPSState serves as an accumulator across the entire batch, such as when accumulating gradients for
convolution weight update or batch statistics for batch normalization. A naive function would then end up incrementing the state multiple
times, probably leading to an error.
MPSStateBatchIncrementReadCount() will efficiently increment the readCounts of each object in the batch only once, avoiding this problem.
Parameters:
batch The MPSStateBatch to increment
amount The value to add to the read count for each unique state in the batch
Returns:
The number of different objects in the batch
NSUInteger void MPSStateBatchSynchronize (MPSStateBatch *__nonnull batch, __nonnull id< MTLCommandBuffer > cmdBuf)
Call [MTLBlitEncoder synchronizeResource:] on unique resources
Author
Generated automatically by Doxygen for MetalPerformanceShaders.framework from the source code.
Version MetalPerformanceShaders-100 Thu Feb 8 2018 MPSState.h(3)