DOS batch file to capture routers log


 
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Old 04-20-2008
DOS batch file to capture routers log

Hi,

Please help to write DOS /Perl script to capture router AAA logs to store in file.


RADIUS: id 1, priority 1, host 59.163.6.103, auth-port 1901, acct-port 1902
State: current UP, duration 1928071s, previous duration 0s
Dead: total time 2798488914s, count 0
Authen: request 24164, timeouts 13
Response: unexpected 70, server error 0, incorrect 0, time 23ms
Transaction: success 24118, failure 0
Author: request 24929, timeouts 213
Response: unexpected 0, server error 0, incorrect 0, time 69ms
Transaction: success 24655, failure 70
Account: request 94490, timeouts 35
Response: unexpected 13, server error 0, incorrect 0, time 11ms
Transaction: success 57876, failure 0
Elapsed time since counters last cleared: 8h1m

RADIUS: id 2, priority 2, host 59.163.6.108, auth-port 1901, acct-port 1902
State: current UP, duration 1928071s, previous duration 0s
Dead: total time 1195197667s, count 0
Authen: request 0, timeouts 0
Response: unexpected 0, server error 0, incorrect 0, time 0ms
Transaction: success 0, failure 0
Author: request 70, timeouts 0
Response: unexpected 0, server error 0, incorrect 0, time 94ms
Transaction: success 70, failure 0
Account: request 0, timeouts 0
Response: unexpected 0, server error 0, incorrect 0, time 0ms
Transaction: success 0, failure 0
Elapsed time since counters last cleared: 8h1m
 
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MPSState.h(3)						 MetalPerformanceShaders.framework					     MPSState.h(3)

NAME
MPSState.h SYNOPSIS
#import <MPSCore/MPSCoreTypes.h> Classes class MPSStateResourceList struct MPSStateTextureInfo class MPSState Typedefs typedef struct MPSStateTextureInfo MPSStateTextureInfo typedef enum MPSStateResourceType MPSStateResourceType typedef NSArray< MPSState * > MPSStateBatch Enumerations enum MPSStateResourceType { MPSStateResourceTypeNone, MPSStateResourceTypeBuffer, MPSStateResourceTypeTexture } Functions NSUInteger MPSStateBatchIncrementReadCount (MPSStateBatch *__nullable batch, NSInteger amount) '' NSUInteger void MPSStateBatchSynchronize (MPSStateBatch *__nonnull batch, __nonnull id< MTLCommandBuffer > cmdBuf) '' Typedef Documentation typedef NSArray<MPSState*> MPSStateBatch typedef enum MPSStateResourceType MPSStateResourceType" typedef struct MPSStateTextureInfo MPSStateTextureInfo Enumeration Type Documentation enum MPSStateResourceType Enumerator MPSStateResourceTypeNone MPSStateResourceTypeBuffer MPSStateResourceTypeTexture Function Documentation NSUInteger MPSStateBatchIncrementReadCount (MPSStateBatch *__nullable batch, NSInteger amount) raise or lower the readcount of a batch by a set amount In some circumstances, a MPSState may appear in a MPSStateBatch multiple times. This is particularly common when the MPSState serves as an accumulator across the entire batch, such as when accumulating gradients for convolution weight update or batch statistics for batch normalization. A naive function would then end up incrementing the state multiple times, probably leading to an error. MPSStateBatchIncrementReadCount() will efficiently increment the readCounts of each object in the batch only once, avoiding this problem. Parameters: batch The MPSStateBatch to increment amount The value to add to the read count for each unique state in the batch Returns: The number of different objects in the batch NSUInteger void MPSStateBatchSynchronize (MPSStateBatch *__nonnull batch, __nonnull id< MTLCommandBuffer > cmdBuf) Call [MTLBlitEncoder synchronizeResource:] on unique resources Author Generated automatically by Doxygen for MetalPerformanceShaders.framework from the source code. Version MetalPerformanceShaders-100 Thu Feb 8 2018 MPSState.h(3)