What is SDL?


 
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Old 04-02-2006
What is SDL?

I get a:

Code:
Requirements:
        SDL

when I'm browsing (www.happypenguin.org) for games.

According to wikipedia SDL can be:

Quote:
SDL may refer to:

* Simple Declarative Language, a language for representing data structures.
* Simple DirectMedia Layer, a cross-platform multimedia library.
* Specification and Description Language
* Trustworthy Computing Security Development Lifecycle, a Software Development Process used and proposed by Microsoft.
* Scene Description Language, the language used by POV-Ray
* Stanford Digital Library
* Soqosoqo Duavata ni Lewenivanua - United Fiji Party
where some are more likely than others. However, which one is it? I got an error because of SDL last time I tried and want to make it right before I try again.

(btw has it anything to do with my graphics-card? I'm using a laptop with a crappy one. )

Regards
Richard
 
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pods::SDL::Mouse(3pm)					User Contributed Perl Documentation				     pods::SDL::Mouse(3pm)

NAME
SDL::Mouse - SDL Bindings for the Mouse device CATEGORY
Core, Mouse CONSTANTS
The constants for SDL::Mouse belong to SDL::Events/SDL::Event, under the export tag of ':state'. METHODS
warp_mouse SDL::Mouse::warp_mouse( $x, $y ); Set the position of the mouse cursor (generates a mouse motion event). Even if the mouse is warped to where it currently is, a mouse motion event is generated. set_cursor SDL::Mouse::set_cursor( $cursor_object ); Sets the currently active cursor to the specified one. See SDL::Cursor for details on cursor objects. If the cursor is currently visible, the change will be immediately represented on the display. "set_cursor()" can be used to force cursor redraw, if this is desired for any reason. get_cursor my $cursor_object = SDL::Mouse::get_cursor; Gets the currently active mouse cursor. show_cursor my $return = SDL::Mouse::show_cursor( $state ); Toggle whether or not the cursor is shown on the screen. Passing "SDL_ENABLE" displays the cursor and passing "SDL_DISABLE" hides it. The current state of the mouse cursor can be queried by passing "SDL_QUERY", either "SDL_DISABLE" or "SDL_ENABLE" will be returned. use SDL; use SDL::Mouse; use SDL::Video; use SDL::Events ':state'; #For the constants SDL::init(SDL_INIT_VIDEO); SDL::Video::set_video_mode(640, 480, 16, SDL_SWSURFACE); printf("Cursor is %s ", SDL::Mouse::show_cursor(SDL_QUERY) ? 'visible' : 'not visible'); sleep(3); SDL::Mouse::show_cursor(SDL_DISABLE); printf("Cursor is %s ", SDL::Mouse::show_cursor(SDL_QUERY) ? 'visible' : 'not visible'); sleep(3); SDL::Mouse::show_cursor(SDL_ENABLE); printf("Cursor is %s ", SDL::Mouse::show_cursor(SDL_QUERY) ? 'visible' : 'not visible'); sleep(3); SEE ALSO
SDL::Cursor AUTHORS
See "AUTHORS" in SDL. perl v5.14.2 2012-05-28 pods::SDL::Mouse(3pm)