Amarok gets a facelift


 
Thread Tools Search this Thread
Special Forums News, Links, Events and Announcements UNIX and Linux RSS News Amarok gets a facelift
# 1  
Old 12-11-2008
Amarok gets a facelift

12-11-2008 12:00 PM
After more than a year in development, Amarok, a multipurpose media player with a host of features, has issued release candidate code for version 2. It comes with a completely redesigned interface, and takes advantage of KDE 4's new libraries and interfaces. While you may have a hard time getting used to the new interface, you'll probably come to appreciate all the improvements.



Source...
Login or Register to Ask a Question

Previous Thread | Next Thread

1 More Discussions You Might Find Interesting

1. UNIX Desktop Questions & Answers

amarok 1.3

I can't get amorok to play my mp3 files on suse 10. can anybody explain what I got to do? I've alrady installed some codecs but I don't know if those are right ones... (4 Replies)
Discussion started by: shooroop
4 Replies
Login or Register to Ask a Question
sopwith(6)							   Games Manual 							sopwith(6)

NAME
sopwith - classic aerial combat shoot em up game SYNOPSIS
sopwith [ -n | -s | -c | -l | -j host ] [-glevel] [-f] [-2] [-x] [-q] [-p] DESCRIPTION
Sopwith is a classic 1980s shoot 'em up originally developed by BMB CompuScience. This modern port is a derivative of the original source code released by its original author, David L. Clark. This port can run using the SDL library to display on screen. Features include emula- tion of the original PC speaker sound effects using digital sound output, working networking and various extra features that were included by the author in the released sources. AUDIO
As of version 1.7.3, audio is now DISABLED by default. Audio can be enabled using the -p flag (see below). Once you're in the game, you will also have to use the S key to turn on sound effects. CONTROLS
The standard controls are as follows: comma/left arrow pull up slash/right arrow pull down period/down arrow flip plane Z decrease speed X increase speed space fire machine gun B drop bomb H autopilot plane to home base Z launch flare (if missiles are enabled) X fire missile (if missiles are enabled) S turn on sound effects Ctrl+C quit Ctrl+C Ctrl+C Ctrl+C quit immediately OPTIONS
-n Start a single player game in novice mode -s Start a single player in expert mode -c Start a single player vs. computer game -l Start a network game listening for a network connection -j host Start a network game, connecting to another listening host as specified by host -glevel Start the game on the indicated difficulty level. For instance, use -g2 to start the game on level 2. The default is level 0. -f Start in full screen mode if possible. -2 Double-size the display window -x Enable missiles -q Disable audio, the default behavior -p Enable audio -e Turn off intense explosions AUTHORS
Originally written by David L. Clark for BMB Compuscience Modern SDL/Gtk+ port By Simon Howard HISTORY
Sopwith was originally designed as a demonstration game for the Imaginet Networking System developed by BMB CompuScience of Canada. The system failed to become popular but Sopwith became a popular game for the IBM PC and compatibles. A sequel "Sopwith 2" was actually a newer version rather than a different game, but included many extra features, such as Oxen and birds. Sopwith was also ported to the Atari. The original author, David L. Clark, later created Sopwith - The Author's Edition with several extra features including missiles. This version of sopwith is based on the source for the Authors Edition. sopwith(6)