SGI relicenses OpenGL: "A huge gift to the free software community"


 
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Old 09-19-2008
SGI relicenses OpenGL: "A huge gift to the free software community"

09-19-2008 07:30 AM
After nine months, an open secret can finally be acknowledged: The OpenGL code that is responsible for 3-D acceleration on GNU/Linux, which was released by SGI in 1999, has been running on licenses that were accepted by neither the Free Software Foundation (FSF) nor the Open Source Initiative. Today, however, the FSF has announced that the licenses in question, the SGI Free License B and the GLX Public License, have been rewritten after months of negotiation between the FSF and SGI. The problem is now resolved, and the result is a code contribution that the FSF ranks as one of the greatest given to the community by a proprietary company.



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GLACTIVETEXTURE(3G)						    OpenGL 3.3						       GLACTIVETEXTURE(3G)

NAME
glActiveTexture - select active texture unit C SPECIFICATION
void glActiveTexture(GLenum texture); PARAMETERS
texture Specifies which texture unit to make active. The number of texture units is implementation dependent, but must be at least 48. texture must be one of GL_TEXTUREi, where i ranges from 0 (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1). The initial value is GL_TEXTURE0. DESCRIPTION
glActiveTexture selects which texture unit subsequent texture state calls will affect. The number of texture units an implementation supports is implementation dependent, but must be at least 48. ERRORS
GL_INVALID_ENUM is generated if texture is not one of GL_TEXTUREi, where i ranges from 0 to (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1). ASSOCIATED GETS
glGet() with argument GL_ACTIVE_TEXTURE, or GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS. SEE ALSO
glGenTextures(), glBindTexture(), glCompressedTexImage1D(), glCompressedTexImage2D(), glCompressedTexImage3D(), glCompressedTexSubImage1D(), glCompressedTexSubImage2D(), glCompressedTexSubImage3D(), glCopyTexImage1D(), glCopyTexImage2D(), glCopyTexSubImage1D(), glCopyTexSubImage2D(), glCopyTexSubImage3D(), glDeleteTextures() glIsTexture(), glTexImage1D(), glTexImage2D(), glTexImage2DMultisample(), glTexImage3D(), glTexImage3DMultisample(), glTexSubImage1D(), glTexSubImage2D(), glTexSubImage3D(), glTexParameter(), COPYRIGHT
Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/. OpenGL 3.3 03/08/2011 GLACTIVETEXTURE(3G)