Celestia 1.5.1


 
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Old 09-05-2008
Celestia 1.5.1

09-04-2008 01:00 AM

ImageAbout Celestia
Unlike most planetarium software, Celestia doesn’t confine you to the surface of the Earth. You can travel throughout the solar system, to any of over 100,000 stars, or even beyond the galaxy.

- All movement in Celestia is seamless; the exponential zoom feature lets you explore space across a huge range of scales, from galaxy clusters down to spacecraft only a few meters across. A ‘point-and-goto’ interface makes it simple to navigate through the universe to the object you want to visit.

- Celestia is expandable. Celestia comes with a large catalog of stars, galaxies, planets, moons, asteroids, comets, and spacecraft. If that’s not enough, you can download dozens of easy to install add-ons with more objects.

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pods::SDL::PixelFormat(3pm)				User Contributed Perl Documentation			       pods::SDL::PixelFormat(3pm)

NAME
SDL::PixelFormat - Stores surface format information CATEGORY Core, Video, Structure SYNOPSIS
my $surface = SDL::Surface->new( ... $surface->format; #this returns the PixelFormat object attached to this surface PixelFormat is only created in a "SDL::Surface". This module only provides getters to the surface's pixelformat. Later on we will provide setting capability. DESCRIPTION
An "SDL::PixelFormat " stores surface format information METHODS
palette $surface->format->palette; Returns the "SDL_Palette" and SDL::Palette of the format of the surface. BitsPerPixel $surface->format->BitsPerPixel; The number of bits used to represent each pixel in a surface. Usually 8, 16, 24 or 32. (1 to 7 are not allowed when creating a surface or open a video mode BytesPerPixel $surface->format->BytesPerPixel; The number of bytes used to represent each pixel in a surface. Usually one to four. [RGBA]loss $surface->format->Rloss; #red loss $surface->format->Bloss; #blue loss $surface->format->Gloss; #green loss $surface->format->Aloss; #alpha loss Precision loss of each color component (2[RGBA]loss) [RGBA]shift $surface->format->Rshift; #red shift $surface->format->Bshift; #blue shift $surface->format->Gshift; #green shift $surface->format->Ashift; #alpha shift Binary left shift of each color component in the pixel value [RGBA]mask $surface->format->Rmask; #red mask $surface->format->Bmask; #blue mask $surface->format->Gmask; #green mask $surface->format->Amask; #alpha mask Binary left shift of each color component in the pixel value colorkey $surface->format->colorkey; Pixel value of transparent pixels. alpha $surface->format->alpha; Overall surface alpha value SEE ALSO
SDL::Surface AUTHORS
See "AUTHORS" in SDL. perl v5.14.2 2012-05-28 pods::SDL::PixelFormat(3pm)