Games as Skins for Online Tests


 
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Old 07-22-2008
Games as Skins for Online Tests

HPL-2008-92 Games as Skins for Online Tests - Ramani, Srinivasan; Sirigiri, Venkatagiri; Panigrahi, Nila Lohita ; Sabharwal, Shikha
Keyword(s): multiplayer and social game development, collaboration competition and community, foundation and theory for design
Abstract: Games play a dual role: they test the player's competence, and at the same time provide learning opportunities. They offer a simple form of a reward - the pleasure of playing, without serious consequences for failure. Tests can be converted into games. In this context, it is valuable to create rich ...
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DARKPLACES(6)							   Games Manual 						     DARKPLACES(6)

NAME
darkplaces-server - an engine for iD software's Quake and related games SYNOPSIS
darkplaces-server [ -options ] [ +set cvar value ] [ +console commands ] DESCRIPTION
DarkPlaces is an engine for Quake and related games, with greatly enhanced effects and lighting and many features for mods. darkplaces- server is the dedicated-server version of DarkPlaces, with fewer dependencies. OPTIONS
This program follows the Quake convention, with long options starting with a single dash (`-'). Options include: -basedir Specify the location of the game data files. -game Start the game using the files from a mission pack or a mod. -hipnotic Start the game with the Hipnotic mission pack. -rogue Start the game with the Rogue mission pack. -nexuiz Expect the basedir to contain the standalone game Nexuiz, instead of Quake. Various other mods and standalone games are supported, see /usr/share/doc/darkplaces-server/README.Debian. AUTHOR
DarkPlaces was based on Quake by id Software, and is maintained by LordHavoc and numerous contributors. This manual page was written by David Banks <amoebae@gmail.com> and Simon McVittie <smcv@debian.org> for the Debian project, and may be used by others. 2011-06-06 DARKPLACES(6)