Seneca College teams with FOSS projects for hands-on learning
07-21-2008 01:00 PM
Where most computer science departments emphasize theory and mention free and open source software (FOSS) only indirectly, Seneca College in Toronto, Canada, offers a different approach: a hands-on introduction to the community in partnership with the Mozilla and Fedora projects. Now in its third year, the program is expanding rapidly and receiving attention from other academic institutions that hope to imitate it.
Use and complete the template provided. The entire template must be completed. If you don't, your post may be deleted!
1. The problem statement, all variables and given/known data:
My work is to write or design a script in bash shell script format for the Linux O/S Debian distro "Knoppix... (2 Replies)
I am researching the reasons why Unix / Linux is the chosen operating system versus Windows. I have had difficutly narrowing down resources. I am wondering if anyone has any favorite sources that they would care to share.
Thanks
Dan (2 Replies)
Hi all,
I am interested in your opinions of the best way to get hands-on security experience with AIX. I am proficient with most linux flavors on intel, but need to get familiar with AIX.
Any ideas on how to get some hands-on without lumping out $4Gs for a used RS/6000?
Thanks
EW (4 Replies)
Hello all,
I have a quick question for those that might know,
Would a degree in Computer and Information Science (CIS) be enough to get in the Unix Systems Administration door at the junior level? Or is Computer Science a better choice.
The reason I ask is because a degree in CIS is the only... (8 Replies)
XScreenSaver(1) General Commands Manual XScreenSaver(1)NAME
penetrate - simulates a classic arcade shooting game
SYNOPSIS
penetrate [-display host:display.screen] [-root] [-window] [-install] [-noinstall] [-visual visual] [-bgrowth microseconds] [-lrate number]
[-smart number]
DESCRIPTION
Penetrate simulates the arcade classic with the cities and the stuff shooting down from the sky and stuff. The computer plays against
itself, desperately defending the forces of good against those thingies raining down. Bonus cities are awarded at ever-increasing inter-
vals. Every five levels appears a bonus round. The computer player gets progressively more intelligent as the game progresses. Better
aim, more economical with ammo, and better target selection. Points are in the bottom right, and high score is in the bottom left. Start
with -smart to have the computer player skip the learning process.
OPTIONS -display host:display.screen
Specifies which X display we should use.
-root Draw on the root window.
-window Draw on a newly-created window. This is the default.
-install
Install a private colormap for the window.
-noinstall
Don't install a private colormap for the window.
-visual visual
Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
Possible choices include
default, best, mono, monochrome, gray, grey, color, staticgray, staticcolor, truecolor, grayscale, greyscale, pseudocolor, direct-
color, number
If a decimal or hexadecimal number is used, XGetVisualInfo(3X) is consulted to obtain the required visual.
-foreground color
Specifies the default foreground color.
-background color
Specifies the default background color.
-bgrowth integer
Specifies the growth rate of the bomb explosions.
-lrate integer
Set the initial rate of laser fire.
-smart Have the computer player skip the learning process.
BUGS
The layout of the screen isn't quite the same as the game this program tries to emulate. In this this program, the missles come out of the
cities; when really, there are supposed to be three missile bases on hills, with the cities in the valleys between them.
See http://www.mame.net/ for details.
COPYRIGHT
Copyright (C) 1999 Adam Miller. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose
is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this
permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose.
It is provided "as is" without express or implied warranty.
AUTHOR
Adam Miller <adum@aya.yale.edu>, 1999.
X Version 11 18-Jun-01 XScreenSaver(1)