Three utilities for automatically converting audio for portable music players


 
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Old 04-28-2008
Three utilities for automatically converting audio for portable music players

Mon, 28 Apr 2008 15:00:00 GMT
While large cheap hard disks allow you to keep your audio collection in a lossless format such as FLAC on your home network, when you are on the move you probably want to squeeze the most out of every gigabyte by using a compressed format. This article takes a look at three tools aimed at making audio conversion for portable music players a painless task.


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get_sound_input_cap_bits(3alleg4)				  Allegro manual				 get_sound_input_cap_bits(3alleg4)

NAME
get_sound_input_cap_bits - Checks which audio input sample formats are supported. Allegro game programming library. SYNOPSIS
#include <allegro.h> int get_sound_input_cap_bits(); DESCRIPTION
Checks which sample formats are supported by the current audio input driver, returning one of the bitfield values: 0 = audio input not supported 8 = eight bit audio input is supported 16 = sixteen bit audio input is supported 24 = both eight and sixteen bit audio input are supported Example: cap = get_sound_input_cap_bits(); if (cap == 0) { /* Ugh, no audio input supported? */ } else { if (cap & 8) { /* We have eight bit audio input. */ } if (cap & 16) { /* We have sixteen bit audio input. */ } } SEE ALSO
start_sound_input(3alleg4), get_sound_input_cap_parm(3alleg4), get_sound_input_cap_rate(3alleg4), get_sound_input_cap_stereo(3alleg4) Allegro version 4.4.2 get_sound_input_cap_bits(3alleg4)