Games::Roguelike::Utils 0.4.225 (Default branch)


 
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Old 01-27-2009
Games::Roguelike::Utils 0.4.225 (Default branch)

Games::Roguelike::Utils is a Perl module for the easy development of rogue-like games. It includes cross-platform console handling, line of sight, path-finding, and other basic roque-like needs. License: Artistic License Changes:
The Console::Win32 tagstr was updated to work with multi-line strings. dispstr now works consistently and does not "clear the screen", but rather just fails if you overstep the bounds. Image

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DARKPLACES(6)							   Games Manual 						     DARKPLACES(6)

NAME
darkplaces - an engine for iD software's Quake and related games SYNOPSIS
darkplaces [ -options ] [ +set cvar value ] [ +console commands ] DESCRIPTION
DarkPlaces is an OpenGL-only engine for Quake and related games, with greatly enhanced effects and lighting and many features for mods. OPTIONS
This program follows the Quake convention, with long options starting with a single dash (`-'). Options include: -basedir Specify the location of the game data files. The default is the current directory, which is not usually useful. -dedicated Run as a dedicated server, without the GUI. Alternatively, you can run darkplaces-server if installed. -game Start the game using the files from a mission pack or a mod. -hipnotic Start the game with the Hipnotic mission pack. -rogue Start the game with the Rogue mission pack. -nexuiz Expect the basedir to contain the standalone game Nexuiz, instead of Quake. Various other mods and standalone games are supported, see /usr/share/doc/darkplaces/README.Debian. SEE ALSO
darkplaces-server(6), /usr/share/doc/darkplaces/README.Debian. AUTHOR
DarkPlaces was based on Quake by id Software, and is maintained by LordHavoc and numerous contributors. This manual page was written by David Banks <amoebae@gmail.com> and Simon McVittie <smcv@debian.org> for the Debian project, and may be used by others. 2011-06-06 DARKPLACES(6)